| 08-08-2008, 01:16 PM | #1 |
I need some direction on how to create a passive mana sheild ability. Would it be similar to design a passive frost armor ability also? I'm also unsure of how to make an ability that when used is like a self-buff that adds a texture to the units weapon and the next time it attacks a unit a spell is cast on the target. Not sure what that is called either, sort of like a charge-up and strike ability. I do pretty well with triggers, just starting to use/learn JASS. Also, what do I all need to implement a spell crit system, I have a few ideas but not sure how to put it all together. Thanks in advance! |
| 08-08-2008, 02:45 PM | #2 | |
Quote:
If unit is attacked and unit has passive ability but does not have the buff, make a unit cast the active on it. Manashield is harder, you'll have to mess with damage detection and blocking, but there's a lot of work about that everywhere else. What's a crit system? |
| 08-08-2008, 04:14 PM | #3 |
I guess if all the spell damage in my map was done via triggers/scripts it would mean that there would be a small chance for each spell to crit - deal 2x damage. |
| 08-08-2008, 07:05 PM | #4 |
That would be basically the only way to do it. However, this might help you in doing so. |
| 08-08-2008, 07:11 PM | #5 |
Or this can help you. |
| 08-09-2008, 07:22 PM | #6 | |
Quote:
What about this? |
| 08-09-2008, 08:04 PM | #7 |
I'm assuming you work in JASS, but I'm not sure, but I know in GUI it's: Trigger: Then detect when it attacks next, and remove the fx and go through the rest of the spell. |
