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Using Vertical Gates

08-08-2008, 04:10 PM#1
Raydude
as we know, there's no such thing as vertical gate model when u make it into a unit, so i used a trigger to turn a normal horizontal gate to look like it's vertical but it doesn't work, any way this can be done without having to edit the model?
Trigger:
Untitled Trigger 001
Collapse Events
Unit - A unit Finishes construction
Collapse Conditions
(Unit-type of (Constructed structure)) Equal to Horizontal Gate
Collapse Actions
Unit - Make (Constructed structure) face 0.00 over 0.00 seconds
08-08-2008, 04:42 PM#2
Shadow_killer
Just change the field "Is a Buidling - false" and it will work.
08-08-2008, 09:01 PM#3
Raydude
it didn't work, only in editor, might be the triggers
08-08-2008, 09:47 PM#4
Shadow_killer
Bah it doesnt work, should have tryed it out in the editor. Cant find any solution to this problem so i think you will have to rotate it with a model editor if not anyone else have a solution.
08-08-2008, 10:22 PM#5
Raydude
aw man, now i have to go make a request for such model works
08-14-2008, 12:05 PM#6
rulerofiron99
Set UnitType = unit type of constructed structure
Set TempPoint = position of constructed structure
Unit - remove constructed structure
Unit - Create 1 UnitType for owner of constructed structure at TempPoint facing 180
call RemoveLocation(udg_TempPoint)

Alternatively, make it an ancient. Ancients can turn around even in building form.