| 08-08-2008, 04:10 PM | #1 |
as we know, there's no such thing as vertical gate model when u make it into a unit, so i used a trigger to turn a normal horizontal gate to look like it's vertical but it doesn't work, any way this can be done without having to edit the model? |
| 08-08-2008, 04:42 PM | #2 |
Just change the field "Is a Buidling - false" and it will work. |
| 08-08-2008, 09:01 PM | #3 |
it didn't work, only in editor, might be the triggers |
| 08-08-2008, 09:47 PM | #4 |
Bah it doesnt work, should have tryed it out in the editor. Cant find any solution to this problem so i think you will have to rotate it with a model editor if not anyone else have a solution. |
| 08-08-2008, 10:22 PM | #5 |
aw man, now i have to go make a request for such model works |
| 08-14-2008, 12:05 PM | #6 |
Set UnitType = unit type of constructed structure Set TempPoint = position of constructed structure Unit - remove constructed structure Unit - Create 1 UnitType for owner of constructed structure at TempPoint facing 180 call RemoveLocation(udg_TempPoint) Alternatively, make it an ancient. Ancients can turn around even in building form. |
