| 08-12-2008, 09:34 AM | #1 |
Okay, so what I need here is to be able to make a unit attack another unit instantly. By instantly I mean a 0.00 delay between ordering the unit to attack and when a damage event registered on the attacked unit fires a trigger. The lowest I can get it with a Footman is 0.200, and the lowest with a Rifleman (which I tried because of its apparently instant attack) was 0.134 (neither of which changed when I changed the animation speed), and the method I used was this:
Who's got ideas? The second thing I would like to know is this: is it possible to make an orb ability such that when the unit (with either ranged or melee attack) is given the orb ability its attacks will work exactly as the Rifleman's does (appears to deal damage instantly)? If so, how would I go about creating such an orb? I.E.: what fields need to be set to what? |
| 08-12-2008, 10:45 AM | #2 |
There's no way to get around this without setting damage and backswing points to 0. At least, no way to get the actual unit to deal attack damage instantly, but I really don't see why that has to be the case, why you can't use one of the many workarounds like triggered damage, dummy attackers etc. Unless you're trying to make a system for getting a unit type's base attack damage. |
| 08-12-2008, 10:49 AM | #3 | |
Quote:
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| 08-14-2008, 10:06 PM | #4 |
Okay, so we can assume that my first request is impossible. Who has ideas about the second? (Giving units the same attack-style as Riflemen without using any sort of morph.) |
| 08-14-2008, 11:38 PM | #5 |
Naw, I don't want to resort to using pre-stored values. I'll just deal with what I have. |
