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Unselectable but not with Aloc?

08-13-2008, 08:41 PM#1
Exilus
I would like to know if it is possible to make a unit unselectable, however still detected by group triggers?
08-13-2008, 08:55 PM#2
Captain Griffen
What do you want to do? Work arounds are often easier.
08-13-2008, 08:58 PM#3
Exilus
its a shooter map system in which both the ammunition dummies and the shooter-units are (should be) unselectable. I just want to make sure its impossible to click on them. i can add ALOC to the dummy projectiles but i gotta find a work-around for the shooter unit.
08-13-2008, 08:59 PM#4
Captain Griffen
You're not explaining yourself well. In clear and precise English, explain what you wish to achieve and what you have, as well as what you think the issue is.
08-13-2008, 11:18 PM#5
Bobo_The_Kodo
CreateCorpse creates a 'unselectable' unit that is detected by GroupEnums, though it will not work without the correct death values in the object editor for the unit. The Combat - Death Type CANNOT be Can't raise, Doesn't decay, and the death time must be greater than 0.
08-14-2008, 12:21 AM#6
Anitarf
Why in particular do you need GroupEnums? Could you perhaps use a different Enum that does include locusted units (like enum units of type, or owned by player)?
08-14-2008, 05:09 AM#7
SmileyJeff
For me i always use a NONE.mdl model for an invisible dummy, so it is targetable if ordered by trigger, and i use a model with locust on it while the "invisible" dummy is following the model.
08-14-2008, 09:07 AM#8
Fulla
Well lets say you want projectiles that can impact with each other.
So need to be detectable with GroupEnum but unselectable for players.

Quote:
CreateCorpse

This sounds interesting, I'll have to give it a try.
08-14-2008, 09:48 AM#9
Pyrogasm
It's a very weird function.
08-14-2008, 09:48 AM#10
DioD
Fulla
http://www.wc3campaigns.net/showthread.php?t=95915
09-26-2008, 04:34 AM#11
Kyrbi0
I don't want to necro-post there, so how exactly is that different from just using Locust?
09-26-2008, 07:53 PM#12
PurplePoot
Locust evades all enums except GroupEnumUnitsOfPlayer and GroupEnumUnitsOfType.
09-26-2008, 07:55 PM#13
Bobo_The_Kodo
It creates a dead unit pretty much, so it is unselectable and untargetable but still picked up by group enums. You would still have to add some other dummy ability to make sure you don't enum the projectiles with other spells.