| 08-14-2008, 05:03 AM | #1 | |
Quote:
Not sure if this is because of a newer patch but if you hide and then unhide a unit with Aloc, without calling "call UnitRemoveAbility(u, 'Aloc')", the ability seems to be removed completely. |
| 08-20-2008, 09:23 AM | #2 |
This is true, and I just found out how to make this trick useful. Anyone know of another way to hide healthbars? |
| 08-20-2008, 09:25 AM | #3 |
Try with UnitRemoveAbility. |
| 08-20-2008, 11:20 AM | #4 |
Hmmm, just did some testing and found this: A unit with locust that is hidden and then shown will become selectable. They cannot be clicked on, but can be selcted through hotkeys and drag-select. They are invulnerable, however. A unit with locust that is then hidden, has locust removed, and shown again loses the locust ability properly. Unfortunately, the old side effect of removing the health-bar display is gone. A negative size for the selection circle works. |
| 08-20-2008, 03:34 PM | #5 |
Properly, not really, you can't right click any more on the unit (in game with the mouse i mean) |
| 08-22-2008, 08:11 AM | #6 |
Known for ages. Using Chaos morph has similar affects to hiding it. |
