| 08-15-2008, 02:10 PM | #1 |
Title. What do you think a RPG needs to be good? ![]() What do you think a RPG needs to be good? |
| 08-15-2008, 02:13 PM | #2 |
Lots of stuff. |
| 08-15-2008, 02:15 PM | #3 |
- Huge variety of items. I would say like 100-150/250-500 different items. - Many classes to play - At least 1 main quest and a dozen of side quests - A huge world And then you add fast paced action and you got the perfect RPG for me. |
| 08-15-2008, 02:22 PM | #4 | ||
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That helps me a lot :) Quote:
That's not gonna happen, it's a single player RPG :) |
| 08-15-2008, 02:39 PM | #5 |
The answers Shadow_killer provided could just as well apply to a Single Player RPG as a Multi Player one. What I ask for in Single Player RPG's is an interesting story and good voice acting. |
| 08-15-2008, 02:41 PM | #6 | |
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Well? Making a map is a hugely subjective thing. If you haven't got any ideas of your own, or things that you even want to achieve, then my guess is that you're never even going to get started, let alone finish it. Here, you're not asking for a few ideas to add to things, or to help rethink what you have -- you're asking us to give you everything. |
| 08-15-2008, 02:42 PM | #7 |
Can't voice act, and I bet no one would do it. Actually it's more like a story-RPG instead of a "single player RPG". You follow one person through a larger story, where you can choose your path depending on the answer you make in cinematics. Depending on those acts, you get "reputation", just like this site. |
| 08-15-2008, 02:50 PM | #8 |
I don't get your point. It being story driven doesn't change the fact that it's a Single Player RPG. Voice actors might be hard to find but it's better to try to find some instead of just say that you can't voice act yourself and no one would do it. If you have a solid end product it should be possible to find a few, you just got to try hard and look beyond one site. |
| 08-15-2008, 02:55 PM | #9 |
Yes, but you can't choose classes, there isn't many items, you know. True, true. I'll try to find some. If you guys really want, I maaaaaybe could post the demo... |
| 08-15-2008, 02:58 PM | #10 |
Well, you could make it class based even though it was story driven, I don't see the problem in that. There is no saying the type of unit has to be different just because his class is. Like a mage has to have a staff and ropes etc. - Not saying that you should add classes though, just that it is not imposible just because it is story driven and has to evolve around 1 character and his pre-decided look. Items I agree should not play as big a role in a story driven game, however depending on the size 150 is not really all that many. |
| 08-15-2008, 03:00 PM | #11 |
So this is basically a rpg more like blizzards campaigns? You got predefined character, not lots of fancy items etc. Well the genre of the map you are making is after all RPG (Role-Playing Game), sure you knew that already. But still, live up to the name of Roleplay, add choices that affect the game, add different paths throughout the storyline that you can pick by behaving towards different people in the story in different ways. Other than that, the map needs to have solid and fun gameplay, something different than the regular right clicking and casting über spells. You should focus on getting some semi-originial combat system to make the map more unique and fun to play. However, I wish you best of luck in the development of this RPG and hope that my post has been somewhat helpful. |
| 08-15-2008, 03:08 PM | #12 |
Well if it is singelplayer you gotta have - Good music (non warcraft 3 music unless it fits perfect, people are probably tired of the warcraft music) - Detailed terrain (Gotta look like its a cinematic) - Have a nice story - Be able to walk in to houses - Slaughter thousands of enemies |
| 08-15-2008, 03:27 PM | #13 | |||
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IMO the map already has all that, but good to hear that that's what people wants. Quote:
The map already has all that stuff, accept the "Be able to walk in to houses" thing. Quote:
I actually thought about that already, but it would be too non-fitting for this RPG. I'll post the demo in a bit. |
| 08-15-2008, 03:40 PM | #14 |
-Easy and Insane difficulty settings (insane = better item drops) -Save/load your character -Over 50 hours of gameplay -A massive map, spanning multiple .w3x files (think Rexxar's campaign, but fun) -A good feel to it -TURN BASED OMFG FINAL FANTASYYYY!!@!! |
| 08-15-2008, 03:53 PM | #15 | |
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1) Yes, I should add that. 2) Why not use Warcrafts save? 3) That'll be hard. 4) No. 5) There is :) 6) No, already tried that, no good in Wc3. |
