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Fullscreen Character System

08-23-2008, 03:22 PM#1
MeKC
Hallo peoples.

I just want to show you my fullscreen system, and want to know what you think about the layout?

Nearly all the skins is from the .mpq arcive. I have created the button icons
by myself and all the models.

The progress bar is to show when you gain 1 point in str/agi/int.
- Melee weapon give +point to strenght
- Range weapon give +point to agility
- Spells give +point to Intelligence

The black empty box at the left side from the equipment window is used to show your chacter.. You will be able to see the weapons and such on him.
The arrows is to rotate him

Im plannig to make a shop and spell inventory system in the left side.

So far the size of the system is 150kb


I know some people are agains fullscreen systems, but this is for my singleplayer rpg, so I dont care if it pause the game.
Attached Images
File type: jpgfsmekcqv2.jpg (268.7 KB)
File type: jpgsrc.jpg (125.1 KB)
08-24-2008, 07:42 PM#2
Eznce
I think it looks pretty good so far. Can't wait to give it a try, if it goes public.
08-24-2008, 09:40 PM#3
erwtenpeller
Its awesome, but you didnt make those icons, blizzard did. For wow.
08-24-2008, 10:59 PM#4
MeKC
The buttons like the exit button I did. No the I havent created the equipment slot icons from scrath. But I have edited them
08-25-2008, 09:25 AM#5
erwtenpeller
exactly. So dont claim you've "made" all the icons yourself. Becouse its a lie.
08-25-2008, 01:29 PM#6
MeKC
Ohh shut up. I didnt mean it like that
08-25-2008, 02:25 PM#7
Vexorian
Then what exactly did you mean?
08-25-2008, 06:04 PM#8
MeKC
I forgot to say "buttons". I change it so you can be happy.
08-26-2008, 09:10 PM#9
erwtenpeller
excellent. Dont get me wrong, i really like this system, it looks good and all the functions it should have seem to be there, and the interface is easy to manage and nice to look at.

Being an artist myself though, it really pisses me off to see people claim they made things while they only did some minor edits. Thats all.
08-26-2008, 09:58 PM#10
refl3ction
looks nice, but the entire right side is desolate, are you planning on using it for anything?
text maybe?
08-27-2008, 03:46 AM#11
Razernok
Quote:
Originally Posted by MeKC
The black empty box at the left side from the equipment window is used to show your chacter.. You will be able to see the weapons and such on him.
The arrows is to rotate him

Im plannig to make a shop and spell inventory system in the left side.

He said what the empty spot is for.
08-27-2008, 08:02 AM#12
MeKC
Thanks erwtenpeller. Im glad you like it.

I will also make a multiplayer version of it. But without the equipment system. Just a bag system. So how many slots do you think there should be? some have said 50.
08-27-2008, 09:34 AM#13
Gorman
50?????

id go maybe 20 AT THE MAX.

Looks sweet man, cant wait to test it when your done =)
08-28-2008, 12:35 AM#14
MeKC
EDIT:

I have now uploaded a screenshots of from the game. The size of the system is so far only 44kb

What do you think about the layout? The empty box at the right top,
is for text that descripe what the items do.

The box with the arrows over the small inventory is, so you can controle how many
charges of the item you want to stack togheter. Also unstack.

I dont know what to put in the empty box over the arrows. Please say if you got an idea.
08-30-2008, 03:58 AM#15
Anopob
Didn't you say the arrows was to move the hero's look which is in that box (unless it's on the side, which also makes sense I guess)? Perhaps you could put like MekC's Inventory System or whatever to tell the user that they're using your system. BTW I really like it it looks really good, hope it gets used!