| 08-24-2008, 05:34 PM | #4 |
If I understand correctly, your base spell (Shockwave) will make a shockwave (or whatever model) the distance inside the Object Editor value no matter what (so even if you click right beside your unit, it will go all ways). I'm not really sure what you mean by "click half way and it still hurts the unit" so I hope this is right. Also, for the trigger you still need to use "Starts effect of an ability" instead of "begins casting an ability". |
| 08-24-2008, 06:50 PM | #5 |
Well, I removed whe shockwave model. The spell basically throws a lightning bolt at the poin that you cast shockwave. Since the projectile is removed, you could essentially be blasting the area just before your enemy, but they are still damaged by an invisible shockwave (Although it still does have a lighting effect at the end of it even if you dont see it). I dont know of any other way to do this spell other than a lightening effect (And no, I dont want to use multiple mini projectiles). The reason I have to tuse a lightning effect is because none of the spells will actuall shoot a bolt that acts like shockwave/carrion swarm. |
| 08-25-2008, 04:00 AM | #6 |
You could trigger it, eg. put the lightning and THEN do damage or throw a shockwave. |
