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Disable HP regeneration

08-24-2008, 05:46 PM#1
TPIOM
I wounder if there is any around here who knows a way to disable the Health generation on Heroes...
08-24-2008, 06:01 PM#2
Anopob
If you want it all the time, Advanced -> Gameplay Constants -> Life regeneration gained per STR or something like that. If you want it after XX event, well, then you have to find a workaround...
08-24-2008, 06:26 PM#3
Captain Griffen
I do believe there is an aura ability with +% hp regen.
08-24-2008, 07:19 PM#4
Here-b-Trollz
Quote:
Originally Posted by Captain Griffen
I do believe there is an aura ability with +% hp regen.

You are indeed correct, sir.
08-25-2008, 03:59 AM#5
Anopob
How would that disable life regeneration though? At 0% or something?
08-25-2008, 04:11 AM#6
DioD
Captain Griffen
This aura regen based off maximum unit health.
08-25-2008, 01:00 PM#7
Captain Griffen
Quote:
Originally Posted by DioD
Captain Griffen
This aura regen based off maximum unit health.

You're thinking of the wrong aura. Unholy, I think, not healing aura.
08-25-2008, 03:12 PM#8
Rising_Dusk
If you add +X% health regeneration and then later add an ability with -100% health regeneration, will that still disable health regeneration for the hero?
08-25-2008, 11:49 PM#9
DioD
unholy aura heal for fixed value.
08-26-2008, 12:12 AM#10
Captain Griffen
Not if you use the neutral hostile version...

Seriously, stop contradicting me if you don't know what you're talking about, okay? It's starting to get annoying.
08-26-2008, 12:20 AM#11
Rising_Dusk
Quote:
Originally Posted by Rising_Dusk
If you add +X% health regeneration and then later add an ability with -100% health regeneration, will that still disable health regeneration for the hero?
Additionally, I just checked, Unholy Aura (The hero version) is a percent value. Wonder if there's any % based health regen skill that doesn't leave a buff, though, hrm..
08-26-2008, 12:26 AM#12
DioD
Captain Griffen
Your solution if wrong.

There is some proof.
Attached Files
File type: w3mdef aura.w3m (15.9 KB)
File type: w3xmod aura.w3x (16.2 KB)
08-26-2008, 07:33 AM#13
Tide-Arc Ephemera
Just use that fountain ability and set it to give -100% regeneration. I thought this was the standard answer, as it has no buff conflicts or ANYTHING.
08-26-2008, 10:52 AM#14
Captain Griffen
Hmm...I stand corrected. Blizzard fail at testing and quality control. The neutral hostile aura seems to have been edited in what it does (presumably since it shares the same code as unholy aura), but they left the tooltip incorrectly saying the old behaviour. How fail. I think it used to work as specified (probably a long time ago).
08-26-2008, 11:23 AM#15
DioD
there is no way to prevent regeneration, with out coding it self.