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Help: vJass Running problem

08-25-2008, 10:43 AM#1
krambuhl
So here is my problem I have 1.21b worldedit running with the JassNewGen 1.5a pack installed. When testing a map i am able to compilewithout any throwups but when testing in WC3 (version 1.22) it doesnt do anything. By doesnt do anything i mean like when you create a custom game, hit start and instead ofstarting the map, the chains and map selection screen come right back. Oh and if it helps im able to run normal jass no problem, once i start using structs and globals WC3 goes crazy.

I had stopped coding for warcraft for about 3 years some i just need a jumpstart.

Thanks in advance.
Krambuhl.
08-26-2008, 12:18 AM#2
darkwulfv
This happens some times to me, I think you just need to mess around with the players and forces a bit and it fixes it. At least, it did for me.
08-26-2008, 05:17 AM#3
rulerofiron99
Make keep a 1.21b and a 1.22 separately?
08-26-2008, 05:47 AM#4
TheDamien
Before clicking the test button, make sure the map has been saved (ctrl+S).
08-26-2008, 08:19 AM#5
Jazradel
If you click the test button, it sends the unparsed map to Warcraft III, which runs it's error checking on it and stops it loading.

When you save it, vjass parses the code into normal jass, making it work.
08-26-2008, 07:20 PM#6
krambuhl
thanks so much guys, I got it figured out thanks to your help.