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Maximun Number of Trees/Destructibles

08-25-2008, 11:59 AM#1
Archian
Greetings community,

I just got this error. I have never experienced this before :P

Maximun Number of Trees/Destructibles exceeded! (6231/6144)

Is there any way to remove this limit? It makes the WE unable to save a map. I've been searching on this issue but without any luck.

Any help would be much appreciated.

Thanks in advance!
08-25-2008, 08:41 PM#2
Archi
World Editor Unlimited?
08-25-2008, 09:13 PM#3
rulerofiron99
JNGP

That, or use doodads instead of some trees.

That, or trigger trees to grow over time (limit is still 6144 though)
08-26-2008, 07:36 AM#4
Archian
I've tried WEU, but it fucks up the map somehow. Luckily I had a backup.
Either I'm doing something wrong or...

How the heck do I remove WE limits from a WE map with WEU? :P
Without any fuckups, please :)
08-26-2008, 07:50 AM#5
Tide-Arc Ephemera
Why don't you use non-destructible doodads to put trees in the unreachable areas OR create them in game to bypass all limits?
08-26-2008, 08:02 AM#6
Archian
As far as I know you can't use *indestructible* doodads for Lordaeron Summer Tree Wall. Which have to use the field Art - Replaceable Texture File, which can't be found using the doodad editor.

Or else it's just been a long ass time since I've been modding :P
08-26-2008, 08:19 AM#7
Tide-Arc Ephemera
Request imports or something (if you're willing to do that). As far as I know, unless you want to use not-so-favoured methods or triggers... there's no real other way.
08-26-2008, 08:22 AM#8
Archian
Great -_-*

Well, thanks for your help :)
08-26-2008, 09:13 AM#9
DioD
http://www.wc3campaigns.net/showthread.php?t=90999

download, check documentation and use.
08-26-2008, 09:15 AM#10
Rui
JASSNewGenPatch includes Grimoire which has a no-limit feature, use it!
08-27-2008, 01:59 AM#11
Eznce
This isnt a very efficient way at all, but i might as well say it: You can give a unit an imported tree model (or something) and give the unit the Aloc ability.
08-27-2008, 02:05 AM#12
TotallyAwesome
Not only it is inefficient, it is also a suicide, cause the game will cache all unit information as if it was a legit unit, and not only a dummy.
08-27-2008, 03:07 AM#13
DioD
you will hit unit limit (or kill main thread by too many calls)
08-27-2008, 04:03 AM#14
Eznce
Exactly why it's not efficient, just throwin it out there.
08-27-2008, 04:15 AM#15
Pyrogasm
As far as I know, Grimoire doesn't work in 1.22, so...