| 01-23-2003, 02:30 AM | #1 |
I'm using Daishi of Death's spell editor. there are fields: 9)Level: (which says how many levels the spell has, right?) and 10)Required leve: (which tells you what level you need to be to use it) so, if i want to make a 3 level spell that has required levels of 4, 6 and 8 how do i do it? the 10)Required leve: thing only gives room for one number which is confusing me. The quote from sid's tutorial below leads me to believe that we have to "create new fields" for spell levels 2 and 3. Does he mean 2 whole new "spells" one for the level 2 part and one for level three? how do i do this? --------------------------------------------------------------------------------- Turning Item or Unit abilities into Hero Abilities: Unless you are creating an Ultimate, most Hero abilities have 3 spell levels. As you'll notice, Item and Unit abilities only have 1. You will need to create the new fields for spell levels 2 and 3. You will also need to turn the SORT field to “hero� and the HERO field to “1�. If it's an item ability you're changing, you will also need to change the Item field to “0�. --------------------------------------------------------------------------------- fr0ggE |
| 01-23-2003, 02:43 AM | #2 |
in my opinion i dont like any spell editor, heres a link to a great spell tutorial Here |
| 01-23-2003, 05:31 AM | #3 |
You are confused because you are using the spell edtor without understanding how spells really work. Read the tutorial above and then use Excel to at least look at AbilityData.slk so you understand how the game reads the spell info. I agree with pigchow; Excel + Notepad is the most efficient way to edit IMO. Hakujin |
| 01-23-2003, 06:03 AM | #4 |
um, well i don't deny that I'm confused...that's why I'm posting this...I don't have Excel, rather something called Microsoft Works Spreadsheat (or is that the same thing?). But it DOES open the AbilityData.slk and none of the clarifying i was hoping for was found. (aren't there supposed to be comments or something?) What the spreadsheet gives me is something that looks a whole lot like Daishi of Death's spell editor except its in a spreadsheet, so you don't have to double click things to look at the info. The info, however, does seem to be given in almost exactly the same way, except there are a few more columns it seems. Once again, there is the level's category and the requiredlevels category but the required levels only take one value... come on, guys, could you please tell me how to do this instead of telling me that I don't understand, cause i know i don't. fr0ggE P.S. I've read Faranim's guide...a few times. It didn't make sense to me the first time or two, but after i walked through sid's guide and then came back it made a whole lotta sense...they are both great tutorials... |
| 01-23-2003, 07:25 PM | #5 |
*I dont nkow spread sheet at all so i cant tell u, if it goes by collums and each horizontal row is a spell then u need to copy past the spell you would like to make a new verion of past it at the bottom, then edit the feilds as u like, make sure the code of the spell is new like Anew (u should use A as the first letter). once agian i dont have spread sheet and have no idea what it's like. |
| 01-23-2003, 07:56 PM | #6 |
Guest | fr0ggE: Hakujin is right. You're not understanding how the spells work. Let me see if I can explain...if you open up the AbilityData.slk in your spreadsheet program, you will see a bunch of headings at the top of vertical columns. These headings are related to specific spell attributes (targets, duration, casting time, etc). Since each spell takes up a horizontal row, every spell is made up of the attributes from the vertical columns. Well, if you look at spells or skills that only have 1 level, you'll see that not all of the "fields" are filled for every vertical (example: dur 1 is filled in with a "duration" but dur2 and dur3 are blank). This is what I'm referring to when I make the comment you quoted in my tutorial. You need to add something to these fields if you want more than one level. OK. Now back to your question. The simple answer is...you can't do that. Or at least not the way you are describing. If you open the AbilityData.slk and look at the vertical column headings I just described, you'll see that there are is only one levels column and one reqLevel column. This means that this is the required level needed to learn the spell the FIRST time. After the FIRST time, you can only learn it every other level just like any normal WC3 spell. So, if you set it levels to 3 and reqLevel to 4... You could learn the first one at 4, then second at 6 and the third at 8. Make sense? |
| 01-24-2003, 04:18 AM | #7 |
sid67: ---------- fr0ggE: Hakujin is right. You're not understanding how the spells work. Let me see if I can explain...if you open up the AbilityData.slk in your spreadsheet program, you will see a bunch of headings at the top of vertical columns. These headings are related to specific spell attributes (targets, duration, casting time, etc). Since each spell takes up a horizontal row, every spell is made up of the attributes from the vertical columns. Well, if you look at spells or skills that only have 1 level, you'll see that not all of the "fields" are filled for every vertical (example: dur 1 is filled in with a "duration" but dur2 and dur3 are blank). This is what I'm referring to when I make the comment you quoted in my tutorial. You need to add something to these fields if you want more than one level. ---------- I understood this, thanks ---------- OK. Now back to your question. The simple answer is...you can't do that. Or at least not the way you are describing. If you open the AbilityData.slk and look at the vertical column headings I just described, you'll see that there are is only one levels column and one reqLevel column. This means that this is the required level needed to learn the spell the FIRST time. After the FIRST time, you can only learn it every other level just like any normal WC3 spell. So, if you set it levels to 3 and reqLevel to 4... You could learn the first one at 4, then second at 6 and the third at 8. Make sense? ---------- THANK YOU LORD SID!!! This is all people had to say. I had thought that it might work like that (every other level) but I wasn't sure cause no one had explicitly said it. I figured that either there was some hidden info in some file somewhere about it or it was just hardcoded to be the "every other" way. thanks a lot fr0ggE |
