| 08-28-2008, 05:25 AM | #2 |
no way for you to change the thread name, but ask a mod |
| 08-28-2008, 05:33 AM | #3 |
Thanks, I've changed the message. Anything to say about the tutorial? |
| 08-28-2008, 09:07 AM | #4 |
It's a bit narrow content wise and I can't exactly explain what I'm seeing... However, it is a good tutorial. My suggestion - make a small demo map with this implemented and make it have gold donating or creep spawning that relies on input integers. There's also ways to do this without use of variables, but yeah this is pretty handy. + Rep, I had huge ass-pains trying to learn this but I'm sure it'd be useful to others. |
| 08-28-2008, 04:35 PM | #5 | |
Thanks, I'm going to add other systems soon. Thanks, I thought that it would round out rather well. Quote:
Variables are more dynamic than not, so I use them instead. They also make the code easier to read. I'll get to work on a better demo map soon. EDIT: Demo map updated. Added add gold, and spawn as well as original. |
| 08-28-2008, 07:30 PM | #6 |
Seems pretty good, you probably want to make the syntax for the commands both in WE and in Warcraft much clearer and obvious, though. |
| 08-28-2008, 07:36 PM | #7 | |
Quote:
What do you mean? -number, -spawn, -gold? How is that compilcated? |
| 08-29-2008, 04:57 AM | #8 |
I mean make a message displaying the entire syntax, I couldn't figure out the -spawn one (even after looking in WE), but I guess that's just me, so nevermind. Good work on the triggers though. |
| 08-29-2008, 05:06 AM | #9 | |
Quote:
-spawn 1 or 2 or 46 is correct. Not the word. That should help. |
| 09-04-2008, 07:56 PM | #10 |
Well, I might be a little while on the next few, because I'm joining a THW contest, and it should take a while. Still, they WILL come. |
| 09-04-2008, 08:29 PM | #11 |
~Off-Topic~ Hey, are you the same "hawk900" that's joining the Race Olympics over at the Hive? |
| 09-05-2008, 12:01 AM | #12 |
That is me. :p Any comment on the tutorial itself? |
| 09-05-2008, 11:34 AM | #13 |
Well, I guess I'm looking forward to "Effect On Attack"; is that basically using Dummy Casters, or something else entirely? ~Off-Topic~ Good luck on THW contest... May be the best team win. :P |
| 09-05-2008, 07:12 PM | #14 | |
Quote:
Dummy casters, and I MIGHT get some attack detection, orb effects going, if feel that motivated. |
| 09-13-2008, 07:25 PM | #15 |
I am going to keep working on these, but I may release them seperatly as different systems, depending on how complicated they are. I'll include the basic ones here, and make the harder to understand ones, each with a seperate update. |
