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Cast Backswing Point

08-29-2008, 05:28 AM#1
rulerofiron99
Can it be changed in-game?
08-29-2008, 05:45 AM#2
DioD
Animation speed factor?
08-29-2008, 06:14 AM#3
Tide-Arc Ephemera
There's a huge number of statistics you CANNOT change in game.

Sadly this is one of them (as far as I know).

EDIT!
DioD, cast BACKSWING is just like the attack's backswing - animation is only there for show.
08-29-2008, 09:13 AM#4
Rao Dao Zao
While we're at it, what IS cast backswing?
08-29-2008, 10:17 AM#5
rulerofiron99
The delay before a unit can cast any spell again.

The reason I use this instead of a spell with a cooldown, is because I'm replacing ranged attacks with a spell that is ordered whenever a unit tries to attack another, and if it's in cooldown, the attack will still go through.

Looks like I'll just have to make multiples of the same unit :/

That, or make a multi-level spell with small cast time increments.
08-29-2008, 01:14 PM#6
Tide-Arc Ephemera
*cough* Channel *cough*

Channel is TECHNICALLY feasible because you COULD change the casting time necessary and slow down the animation while its "charging up" to give the ILLUSION of having a changed backswing.
08-29-2008, 03:00 PM#7
rulerofiron99
... interesting. Tanks.
08-30-2008, 05:41 AM#8
XeNiM666
maybe change the animation speed in-game?

Trigger:
Cast
Collapse Events
Unit - A unit Starts the effect of an ability
Collapse Conditions
(Ability being cast) Equal to Wind Walk
Collapse Actions
Animation - Change (Triggering unit)'s animation speed to 200.00% of its original speed
08-30-2008, 05:55 AM#9
Tide-Arc Ephemera
Quote:
Originally Posted by Tide-Arc Ephemera
There's a huge number of statistics you CANNOT change in game.

Sadly this is one of them (as far as I know).

EDIT!
DioD, cast BACKSWING is just like the attack's backswing - animation is only there for show.