| 08-29-2008, 02:50 PM | #1 |
I actually have no freaking idea where to post this, so I'll put it where "suggestions for the website" go. Anyway. My idea is perhaps we could have open source maps of AoS's, tower defences, castle defences, hero arenas, survival maps and the likes of common map styles just to show the basics to the new people. They don't have to be massive or flashy - in fact they shouldn't be. They should just be samples. Some people can learn things but they don't know how to apply it - show them how. I know this will take a lot effort, but it'd help a lot of people who can't do all that much with their knowledge. I was actually planning this some time ago but it fell apart just like the rest of my motivation to mod for WC3TFT. Whether or not this will happen, I would like for it to be considered. Thanks. |
| 08-30-2008, 04:25 AM | #2 |
Good idea, but who the hell is going to do that? I mean sure, you know you helped a lot of people, but you need the time to make the triggers as well as know that some people would probably just take the demo map as their own (as in instead of making a brand new one, add X features and bam they say it's their own map). I don't know, need to see other people's opinions on this first to see how much effort it really takes I guess. |
| 08-30-2008, 11:45 AM | #3 |
I am willing to help in making some small hero arena of some kind, then we could, in the map script, add something like: JASS://! inject config call SetMapName("WC3Campaign's Hero Arena Sample") call SetMapDescription("By (blalalalalala)") //! endinject If you don't know, this will always set the map name and description, but only if in //! inject config "tags". |
| 08-30-2008, 11:59 AM | #4 | |
I was thinking it'd be done without vJass (for starters anyway) because there's always the 5th percentile which can't use it (like me). Anyway. I was thinking of something like...
But anyhow, I didn't really think about theft so I have come to the conclusion that if you make everything in Lordaeron Summer and use minimal models, it'd make it a pain in the ass to steal. EDIT! Isn't there a way to make maps openable but use a certain MPQ Editor-injected import to fuck up the saves? In fact, isn't there a way to remove the unit data but retain the trigger data? |
| 08-31-2008, 02:38 AM | #5 |
Although this doesn't totally apply (you're talking about a "dummy AoS" map for beginners), Panto and a few others have made very helpful "test maps" that tested out different WE attributes (like Moyack's "using handicaps to set race", Pyrogasm's "animation test", and Panto's mega-list of, like, 7 helpful test maps (turning w/ Root, Spellbook usage, Orb usage, etc). I wholeheartedly agree with that. Although then it begins to look like a tutorial. |
| 08-31-2008, 02:47 PM | #6 |
"I was thinking it'd be done without vJass (for starters anyway) because there's always the 5th percentile which can't use it (like me)." Non-intel mac users fail anyway... sorry. Anyway, no, fiddling around from scratch, etc, is much more effective, its how we all learned, and works better than giving people stuff on a plate. |
| 08-31-2008, 03:31 PM | #7 |
That sort of stuff go to samples. People must stop using the word "open source" when they actually mean "readable source" |
| 09-03-2008, 03:07 AM | #8 |
Actually, thinking about what Captain Griffen said, he's right. Nowadays I see many people that hardly try things themselves, and try to aim up so high when they're starting and they know so. When I was starting, I knew I had to learn all the basics (I was so happy when I learned triggering), from unit-placing to object editing. Perhaps we should just tell them to work harder and try more than 5 minutes before asking. |
