| 01-23-2003, 03:04 AM | #1 |
Guest | hi im new to map making and was working on my first map. I wanted to make the heroes' level up process as much as possible for a multiplayer rpg and need help with the trigger commands for this change. I read many posts about this and havent gotten the answer I was looking for. Could someone tell me what the 'Action' part of the trigger is suppose to be in order to morph a level 10 hero into a new level 1 high class hero right when it reaches lev10? oh and one other thing, what is a way to transfer the stat boosts from the tomes that were consumed by each hero into the new high class hero? thanx, please advise if u kno some info~ |
| 01-23-2003, 03:36 AM | #2 |
Guest | anyone?:( |
| 01-23-2003, 06:29 PM | #3 |
Action would be to replace the unit. You may want to first store all of his items in variables or the Game Cache before realcing the hero, and then immediately give them back to the [Last created Unit] after the change. |
| 01-23-2003, 06:37 PM | #4 |
Is it possible to give units higher than 10 levels? |
| 01-23-2003, 06:56 PM | #5 |
Guest | thru a class change system kinda thing u replace the old hero with the new hero when the old hero reaches level 10, thus it will basically be level 11, but shown as level 1 again and u will also have to learn new abilities, but u can edit the spells to create stronger forms of the previous spells. |
| 01-23-2003, 08:38 PM | #6 |
You could also do something like: EVENT: Hero becomes level 10 CONDITION ------ ACTION Remove triggering unit create (NEW LEVEL 1) unit at point of triggering unit. I don't have WE open to test or even if that even is real, but something can be used to do the same thing. |
| 01-23-2003, 09:07 PM | #7 | |
Guest | Quote:
You are looking for exactly the effect from my Aeon of Elder Heroes maps. Download them and look at the triggers, the map is not protected: http://www.piselli.com/mmedia/wc3/ |
