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(10) Chernobyl - Lost Riddles v0.50a

09-01-2008, 07:55 PM#1
De.Facto


.CHERNOBYL - LOST RIDDLES
Chernobyl, 26th April 1986

» Reactor critical. Emergency stop.No effects. They coudn't stop
the reactor. The roof raises, oxygen flowing in. The graphite ignites.
Reactor lost. Massive clouds over the complex; sky is glowing.

Metallic taste in my mouth,
thousands of needles on my skin...


~ anonymous diary of a liquidator

Berlin, 1st September 2008

.. we better leave this blank.

Chernobyl - Lost Riddles contains several riddles, requires a certain logic - team-based thinking and acting. Furthermore there are 25 Riddles you can solve now.
At least you need more than one player, because there are several riddles you can't solve alone.


[*] Mode: Multiplayer ( 10 )
[*] Genre: Adv. Riddle
[*] Dimension: Epic
[*] Tileset: Dalaran-Ruin
[*] Language: English
[*] Size: ~2,4 MB (including Atmo)
Chernobyl - Lost Riddles v0.50a CHANGES


FREEDOM

Actually you've the possibility to select your own way. All Rooms are divided into
ALPHA / BETA / GAMMA / DELTA / OMEGA.

They can be solved randomly - not in sequence!

ENVIRONMENT

The whole environment of the reactor was completely rearranged and will be supported by the CAMERA-LOCK-SYSTEM (CLS).
The System is responsible for sharing epic perspectives of CHERNOBYL! A further Point of this idea is to conscious the focus of the player's cognitive perception.

RIDDLES

There are 5 NEW Riddles! The old ones were fixed or replaced. Rooms with constitutional problems are now equipped with an additional hint!


» Contact: [email protected]

or just

» Visit www.freewebs.com/chernobyl-lost-riddles/ for more Informations!
Attached Images
File type: jpgW3Preview.jpg (107.2 KB)
File type: jpgRelease_v50a_half.jpg (368.0 KB)
09-02-2008, 04:03 AM#2
Pyrogasm
Do you NEED 10 people, or can you play with 1? How about with 2?

And perhaps you should post some screenshots. I'm curious to see what this looks like.
09-02-2008, 04:39 AM#3
Tide-Arc Ephemera
Is this a riddle map? If not - what the hell is it? If so, there's no replay value but C0OL!11!1!!one!111

I love riddle maps.
09-02-2008, 10:18 AM#4
darkwulfv
That entire post says a whole lot about absolutely nothing and needs to be changed.

24 hours.
09-02-2008, 10:31 AM#5
Tide-Arc Ephemera
Well I played it single player and my brain wasn't on enough to get the first riddle. I'll say now that you have to get rid of the music. Why? 'Cause WC3C standards don't support copyrighted material. Example? TcX in its earlier phases.
09-03-2008, 01:16 PM#6
Dark.Revenant
Using music for personal use if properly purchased can't be illegal...
09-03-2008, 04:42 PM#7
De.Facto
Quote:
Originally Posted by Tide-Arc Ephemera
Well I played it single player and my brain wasn't on enough to get the first riddle. I'll say now that you have to get rid of the music. Why? 'Cause WC3C standards don't support copyrighted material. Example? TcX in its earlier phases.

Well mate, i don't earn any money with this project.
09-03-2008, 07:46 PM#8
darkwulfv
Doesn't matter, copyrighted material is copyrighted material.
09-04-2008, 10:25 AM#9
Tide-Arc Ephemera
Well if it lifts the mood, I still can't get past level one (I have the dumb today as usual, so I can't brain) which indicates it has difficulty to it. Sad to say, though, it kills the difficulty curve (riddle games really don't have learning unless it's like that awesome one I only ever saw once).

The terrain had great touch of death to it, but it was too glowy. If it was darker, it'd give not only a touch, but a sense.
09-04-2008, 02:30 PM#10
De.Facto
Quote:
Originally Posted by Tide-Arc Ephemera
Well if it lifts the mood, I still can't get past level one (I have the dumb today as usual, so I can't brain) which indicates it has difficulty to it. Sad to say, though, it kills the difficulty curve (riddle games really don't have learning unless it's like that awesome one I only ever saw once).

The terrain had great touch of death to it, but it was too glowy. If it was darker, it'd give not only a touch, but a sense.


It's not *that* easy, that's right. I guess there should be an additional hint for this pre-riddle. Furthermore there's a dead guy, in front of the 2nd gate.. don't know if you've recognized him. He's wearing an old book..
09-04-2008, 07:48 PM#11
darkwulfv
The only problem with riddle maps is that they lose their appeal once you learn the riddles. Unless, of course, this has a whole batch of them that it cycles through randomly and changes, thus making games potentially different. Otherwise, it'd be completely boring.
09-04-2008, 07:56 PM#12
De.Facto
ye, you got it. There aren't only 25 Riddles - cuzz they'll appear randomly each session. You can play this 5 times or more .. guess it won't be boring. Furthermore i'm working on the replayability.

This problem will be history until v1.00.
09-04-2008, 09:39 PM#13
TopWolf
This doesnt make sense:
Quote:
>> 30km around the nuclear power
plant are quarantined - how they call this area?

Also, why do you refer to us as stalkers?
09-05-2008, 09:11 AM#14
Tide-Arc Ephemera
One way to add replayability is to make X riddles and only let them play Y number each time. Depending on their "skill" they have a potential of choosing harder/easier or they do the easier one definitely if they didn't quite have the brains. Alternatively you could add some sort of interactive maze with doors to each riddle that changes each game.
09-05-2008, 04:27 PM#15
De.Facto
yepp, there's a maze implemented already. The riddles are divided into active/passive.
You can display such informations 'bout the rooms in the inner yards.