HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Temple of Corruption - Concept art

09-03-2008, 04:01 AM#1
moyack
Ok, now that Totally Awesome has been inspired, and some of his mighty energies has touched my corrupted soul, I get inspired and I started some ideas to improve the demon buildings....

this is one idea to change the buidling that trains the demon casters...

Zoom (requires log in)

the colors could be the same as the ones used by the town hall and such... the monster rounding the building is actually made of stone... sculpted.

Any comments about colors or improvements are welcome.
Attached Images
File type: jpgb1 copy.jpg (111.2 KB)
09-03-2008, 10:27 AM#2
Battlemapsta
I like the idea. In fact, if this was made, I'd totally use it for my campaign
09-03-2008, 12:24 PM#3
TotallyAwesome
Omaigad, that looks awesome, gotta make it as soon as possible, though I am quite limited when it comes to time (schol ftw)
09-03-2008, 12:42 PM#4
moyack
I'll try this night to color it...

Quote:
Omaigad, that looks awesome, gotta make it as soon as possible, though I am quite limited when it comes to time (schol ftw)
When you have time, the drawing won't be moved :)
09-03-2008, 09:16 PM#5
refl3ction
id love to see this in model form
thatd be a pretty fucking sweet building
10-20-2008, 07:10 AM#6
jigrael
looks cool, maybe make the tail of the lizard merge with the top of the tower, may look cool :)
I could model this building but Im not really sure if Ill have time to texture it, so...is there any volunteer?
10-21-2008, 01:42 AM#7
moyack
I like the idea, I'll work it when I finished some RL stuff :)

About texturer.... THE_END!!! Where are you????
11-05-2008, 02:25 PM#8
jigrael
how about this??
edit:whoops seems kinda diferent :s
Ill fix it if u want Moyack.
Attached Images
File type: jpgClipboard02.jpg (54.3 KB)
11-05-2008, 05:27 PM#9
Av3n
Its kinda hard to tell without the skin but isn't there suppose to be a tail as well around the top bit?

But lets see what moyack says

-Av3n
11-05-2008, 06:08 PM#10
jigrael
I know, Im fixing the model right now
11-05-2008, 06:22 PM#11
Kyrbi0
Very cool, jig.
11-05-2008, 07:01 PM#12
jigrael
finished.
Im going to play Dead space now
edit:damm I still need to fix the legs...

Zoom (requires log in)
11-05-2008, 11:48 PM#13
THE_END
Nah mang, I'm here moyack, shoot me an wireframe shot of that
11-11-2008, 03:13 PM#14
jigrael
sorry for late replying.
The model is 367 poligons. Its not yet unwrapped
Heres a wireframe.
Attached Images
File type: jpga.jpg (75.1 KB)
11-11-2008, 05:30 PM#15
moyack
ZOMG!!! I haven't seen this!!! Lovely

Now I was thinking if it will be necessary to adapt the model to an existent texture background or if we should make a custom one. The advantage of the custom one is that we can set the building pathing as our desire.