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Fade Filter not working?

09-03-2008, 06:12 AM#1
Vestras
Didn't know if this should be in General Development or Triggers & Scripts, forgive me if I'm wrong.

Okay, I made a custom fade filter which I attached to the post, but when I use it, it doesn't show. I know it fades out, because I can't see tooltips, but it isn't showing.

Anyone knows why?
This is what I did;

Trigger:
Initialization
Collapse Events
Map initialization
Conditions
Collapse Actions
Set IntroCam[1] = Intro cam 1 <gen>
Set IntroCam[2] = Intro cam 2 <gen>
Set IntroCam[3] = Intro cam 3 <gen>
Set IntroCam[4] = Intro cam 4 <gen>
Set Smoothing = 75.00
Collapse Player Group - Pick every player in (All players) and do (Actions)
Collapse Loop - Actions
Player - Set (Picked player) Current gold to 750
Player - Set (Picked player) Current lumber to 100
Player - Set (Picked player) Food cap to 6
Set Total_Heroes = 8
Set Random_Count = 8
Set Hero_Array[1] = Saksaki Student
Set Hero_Array[2] = Value
Set Hero_Array[3] = Value
Set Hero_Array[4] = Value
Set Hero_Array[5] = Value
Set Hero_Array[6] = Value
Set Hero_Array[7] = Value
Set Hero_Array[8] = Value
Collapse For each (Integer A) from 1 to 8, do (Actions)
Collapse Loop - Actions
Set Random_Data[(Integer A)] = (Integer A)
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Custom script: call CinematicI_Start()

Any ideas?
And the path of the filter is: ReplaceableTextures\CameraMasks\Black_mask.blp
09-03-2008, 11:54 AM#2
the-thingy
call CinematicI_Start() Can you post the code for that (I don't remember ever seeing a native/BJ by that name)