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Changing a Unit's Projectile Speed

09-04-2008, 05:03 AM#1
Pyrogasm
Is it possible to change a unit's projectile speed in-game? I'm not saying to change it to some dynamic value, but if I wanted to make a given unit's projectile speed the maximum in-game, what can be done?

I did a search and found this: http://wc3campaigns.net/showthread.p...ojectile+speed, and I also talked with Dusk on AIM about this, however the problem is this: changing the "Art - Missile Speed" value does absolutely nothing to the projectile's speed!

I tested this with Orb of Corruption, Orb of Lightning, and the 'old' Orb of Lightning, none of which changed the projectile speed of the hero. In addition, Dusk tested with a negative "missile speed", and that did not reduce the speed of the projectile.


So I'm stuck and baffled, and I'd like to know other ideas for changing the projectile speed. And no, neither upgrades or morphing/replacing the unit is an option.
09-04-2008, 06:19 AM#2
Tide-Arc Ephemera
There's no way as far as I know other than unit shuffling or triggered attacks.

The arrows group are like the orbs, none of them shift attack missile speed.
09-04-2008, 06:21 AM#3
DioD
I never saw map with dynamic speed missiles, i think this is not possible at all.
09-04-2008, 06:27 AM#4
Jazradel
Try using orbs to switch between Attack 1 and Attack 2.
09-04-2008, 06:32 AM#5
Tide-Arc Ephemera
What if a unit has two attacks already...?
09-04-2008, 07:43 AM#6
DioD
Tide-Arc Ephemera
hang oneself
09-04-2008, 10:08 AM#7
Gorman
Pudge wars does it (maybe with morphing), and its not an upgrade.

No idea about any other ways tho, the only stuff i can think of is upgrades =(
09-04-2008, 10:17 AM#8
Pyrogasm
Quote:
Originally Posted by Gorman
Pudge wars does it (maybe with morphing), and its not an upgrade.
And Pudge Wars has a fully triggered attack....
09-05-2008, 07:14 AM#9
Jazradel
The hooks in Pudge Wars are completely triggered.

Can I add they're a delicious example of vJass.
09-05-2008, 09:09 AM#10
Gorman
I already knew that, so i wonder why i even made that post =\
09-07-2008, 03:46 PM#11
abriko
Can you just use Chaos ? With a copy of the unit with different missile speed... ?
09-07-2008, 04:24 PM#12
rulerofiron99
Your best bet would be to trigger projectiles completely :/

I remember that Fan of Knives has a Maximum Missile Speed field somewhere in the data...
09-08-2008, 12:12 AM#13
Pyrogasm
Yeah, I'm not looking at triggering all projectiles or any fancy shnaz like that. This was just for one spell.
09-08-2008, 01:05 AM#14
rulerofiron99
Then make triggered projectiles for just this spell :)
09-08-2008, 01:20 AM#15
Pyrogasm
But that would require that the hero have triggered projectiles. And that's counter-productive to this spell because this spell is intended to replace the unit's attack and do something to 'attacked' units instead of launching the projectile. For this I was going to turn the projectile invisible, set the unit's projectile speed to the maximum, and register a unit damaged event, but...