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VD&D DM/Player Roleplay

09-04-2008, 09:45 AM#1
Titanhex
Unfortunately the upload keeps giving me an error, so I'll have to do a link to my Hiveworkshop submission until I can get it to upload properly.

Vuen Beta

Vuen's D&D first started off in 2005 as a small Roleplayer map incorporating 3 DMs and 7 Players. The DMs would create fun and exciting adventures for the players, who would be given great rewards for completing them.

If you already know what Vuen's D&D is about, skip this: The DMs can input things such as life, damage, mana, armor, and attackspeed, tint, invulnerability, magic immunity, killability, and various commands. Making evey unit unique was pretty easy. The DMs also had control over terrain and terrain modification. Capable of putting in various doodads to make each game and every adventure a little different than the last. The players would train in a training room until the DMs had completed a scenario for them, in which they would be released to the world built before them. The rewards would be vast and great for their completion, and if they were good enough, the players would shape their own destiny and create fantastic story lines.
End of Explanation

An explanation of my work begins here. Can be boring, consider skipping
It was enjoyable in it's basic form, and I fell in love with it. A BR (Blackroots) mod came out, which expanded the game past it's limits of input. As more people played, more skilled DMs emerged. I was amongst them. Capable of hosting, I'd do so and provide great entertainment for players, who loved my quests. I'd do DM controlled systems, vary the reward from gold to many other things such as pets, DM controlled spells, magical orbs of power, and "items", all while keeping the scope of the story in mind.

I was amongst the best, but suffered from burn out, and craved greater optimization. Setting out with almost no knowledge of what I was doing, other than modifying starcraft triggers, I began what is now VD&D TE Beta. My class in programming assisted me, and I changed around the Jass in the Triggers. I opened up the ability for DMs to make DM player units, added shared vision and unshared vision alongside Spiritman0's Unally and Ally commands, allowed giving players additional heroes directly, and removed several annoying factors (Like the cast spell crap), along with add JESP spells.

I went beyond that though. Repetitive modifiction was made to unit skills and units themselves. The ability for all units to regenerate mana, unit skills that go up to level 10, and most importantly a 'skilladd function that the game so desperately needed to compete against the rising powers of SotDRP. I even added blank heroes to the mix, heroes without skills that the DMs could give custom skill sets to. I'm excited about getting to a final version and I'm not alone.
End the explanation of my work

The important part, what it's all about
You have things similar to SotDRP, except only 3 people have those grand capabilities. No, this is more like Quatre Dan's DnD. Except better. The DM's utelize a point and click system, which trumps the spawner system hands down. As a DM, it is your task to make a convincing storyline for players to become involved in, complete with quests, scenary, and boundaries. You contorl the world, and are given many tools to utilize your power.

As a player, your job is to simply interact with your world through Roleplay. Speak to your fellow adventurers, talk to the NPCs, and fight and kill bosses for rewards and the progression of the story. Become an interesting and involved character, make the world work around you, and give the DMs someone to work with. The players can really make or break a game.

-Pros: This new version has a 'skilladd function, allows you to create heroes with no skillsets to allow a custom skillset, and boasts many many new capabilities over it's predecessors.

-Cons: The system that's currently in use is causing lag issues, and the 'skilladd function has several problems. There are various bugs, which is why I'm adding it to the test map.

As a fair warning, it's in Beta stage, and is prone to not doing what you want it to, and has the chance of criticaling.