| 09-07-2008, 02:25 AM | #2 |
The camera bounds, or the map bounds? Because it should stop once it gets to the camea bounds. |
| 09-07-2008, 02:28 AM | #3 |
The camera bounds, this way the unit can't enter the black area around the map. I want the unit to turn 180 degrees, so it will slide backwards. I know I must make the Facing Angle of the unit = Facing of Unit + 180, however I don't know how to see if the unit is out of the playable map area. |
| 09-07-2008, 03:05 AM | #4 |
As I said, when you move the unit with this line: Trigger: Unit - Move (Picked unit) instantly to Temp_Point |
| 09-07-2008, 03:41 AM | #5 |
Unfortunately, the unit moves outside of the screen and disappears o.O But I made regions around the map limits, and everytime a unit enters those regions, it's facing angle is turned by 180 degrees. Thanks for you time anyway ^^ +rep |
