| 09-07-2008, 08:10 PM | #1 |
I'm trying to recreate the starcraft ghost's Nuke ability (without the silo), but I'm not quite sure how to go about it (short of a modified flame strike). So... Anyone have any ideas? |
| 09-07-2008, 08:37 PM | #2 |
Perhaps explain the ability for those who don't know or remember how it's like, hm? |
| 09-07-2008, 08:55 PM | #3 |
It creates an explosion that covers a huge area for a very large damage. How exactly do you want to emulate it? I can think of 2 ways. First is to use an edited flamestrike, give it a huge AoE and damage, Second is to code it using jass. |
| 09-07-2008, 10:49 PM | #4 |
Yeah, I guess I asked a stupid question there... |
| 09-07-2008, 11:26 PM | #5 |
I'd like to help just tell me. |
| 09-08-2008, 03:27 AM | #6 | |
Quote:
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| 09-08-2008, 06:02 AM | #7 |
base an ability off channel; tick disable other abilities (coz sc ghost cant do anything while casting nukes); make a trigger that makes a dummy cast flamestrike on the target loc AFTEr he channels it (for the whole duration). so u tick disable other abilities change the follow through time to, say, 5.00. and change the art field that corresponds to the SFX created at the target point to some model of a red dot (berserk cast[the red orb thing]/bloodlust) then create a trigger that makes a dummy that |flamestrikes + displays a message: "nuclear launch detected"| when he finishes casting it. ============================ OR make a flamestrike with long casting time... but it wont show any sfx (the red target dot, for example). |
| 09-08-2008, 10:33 PM | #8 | |||
Actually, I think I've got it figured out (go ahead and help me if something doesn't feel right). I do agree with Anopob that WILL's explosion effects are needed by the below methods. The following tries not to reference the confusing Channel ability, and was designed with basic GUI triggering in mind:
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| 09-10-2008, 04:43 AM | #9 |
Another simple way to do it, would be to just use the flamestrike ability and put a cast time on it, and you can drop an effect like a starfall or a missle or something at the beginning then have it do the big boom fire stuffs. That way it locks the unit into the nuke similar to how it is in starcraft. |
| 09-10-2008, 06:10 AM | #10 |
ward idea made me think y not base an ability off tornado and add (AoE BOOM ON DEATH) to the summoned unit? |
| 09-10-2008, 06:20 PM | #11 |
how about a dummy unit with a land mine ability, create a dummy unit, give it the storm crow ability, set fly height to 2000, reset it's fly height to zero but this time it's timed, calculate the time for the unit to reach fly height zero then add an expiration timer to the unit. When the unit dies it deals damage. I'll try making one in jass for an example. |
