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What are the races Missing?

09-09-2008, 03:03 AM#1
Kyrbi0
Alright, I'm working on a contest over at the Hive, to "enhance" 2 chosen races with 1 unit/hero/building. Obviously, me and my teammates could just pull stuff out of thin air, model it, code it, and be done with it.

However, I'm a strong proponent of doing it the Blizzard-way; i.e., taking each race, finding a certain weakness therein, and creating a theme-fitting unit that, at least partially, takes care of that weakness. Oh, and it must be cool, too :P.

Ex1. Obsidian Statues = very cool, but also important for the "non-healing" Undead.
Kyrbi0 says:
Ex2. Mountain Giants = neat mountain ancients, but also as powerful Meat shields (and *only* meat shields; not so good for attacking)

So like that; what are the foreseeable weakness of Human, Orc, and Undead? That could feasibly be helped with a single unit to serve that purpose?

~~~

- IF, while describing a particular race's weakness, you come up with a cool idea to "fill that gap" (and, of course, if you want to share), Please Do. (basically, = any ideas to fill the "gaps" you mentioned?)
((NOTE: See the [hidden] contract below))**

- Is there any race in particular (other than Night Elf) that has a problem with Expanding, or building at Expos? Because I have a cool idea to take care of that, but don't play Ladder enough to know.

**
Hidden information:
Any and all ideas are the intellectual property of the user who posted the idea, heretofore referred as "Poster", and jointly to the user who created the topic, heretofore referred to as "Kyrbi0"; to be used at the "Kyrbi0"'s disgression, regardless of any excessive whining or neg-repping by the "Poster".

I, the undersigned, do hereby declare to honestly utilize all ideas that strike my fancy in a capable fashion, and to properly credit the "Poster" who posted any and all used ideas, in the test map which contains the idea being utilized.
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09-09-2008, 03:10 AM#2
Anopob
Not too good on ladder itself, but I'd say human is missing a great mid-tier meat shield, orc is missing fast attackers (or something like that to represent poison throwers, quick and easy DPS), while undead is lacking big chunks of damage at a time...of course that's just me and what I thought up in like 2 minutes.
09-09-2008, 03:20 AM#3
Nuclear Arbitor
they're all missing serious non-hero combat casters, like mages, death knights, conjurers, and warlocks from 1 & 2
09-09-2008, 03:30 AM#4
Kyrbi0
Ooh, I like it. Already these are some great thoughts.

@Arbitor: Ever seen an anti-hero unit? :P
09-09-2008, 04:49 AM#5
darkwulfv
I always felt the humans lacked a good offensive caster (non-hero), and they need a good tank. Knights are alright, but not nearly as good as aboms or mountain giants.

For Orcs, they're too slow. They don't have a good unit to dish out decent damage but fall quickly (eg: Footies, archers, etc.). Grunts are really good throughout the game, but are annoying in the beginning of a game due to their high food/gold/time cost. They also seriously need some healing. Healing wards take too long to get + upgrade to, and are too easy to eliminate. (In comparison to priests or Ob. Statues). Night elves share a similar dilemma.

Undead need more early-game range units to work with. Fiends are alright, but they're slow, kind of weak, and have to get web in order to fight air. Something small, like an archer, would be good. Something that can be used throughout the game. (Fiends are the ultimate AA, though. Web == doom for air)
09-09-2008, 04:51 AM#6
Rising_Dusk
The Orcs are missing red dragons. You can't go wrong with those.
09-09-2008, 07:18 AM#7
AnemicRoyalty
Orcs are missing something in the anti-caster department, Undead need Skeleton Archers
09-09-2008, 07:45 AM#8
Jazradel
There were a lot of clever, well thought out arguments, but then Rising_Dusk posted and they all became irrelevant.

Edit: I'm agreeing with him.
09-09-2008, 11:14 AM#9
fX_
humans are supposed to be the jack-of-all-trades-master0-fjidsflklas so i dont think they should have a super-good tnak like the other races have. undead are anti-hero with all their nukes.
09-09-2008, 11:59 AM#10
Kyrbi0
Thank you for throwing up the dictionary all over my thread, fx...

Quote:
Originally Posted by fX_
undead are anti-hero with all their nukes.
Ah, hence the phrase:
Quote:
Originally Posted by Kyrbi0
@Arbitor: Ever seen an anti-hero unit? :P

~~~

@Jazradel: It's hard to tell whether your BURNing Dusk, or agreeing with him :P

@AnemicRoyalty: (for Undead)... perhaps a mounted skeletal archer? Or some mounted skeletal ranged variant?

@Rising_Dusk: (Y'know, it would've been cool if I'd joined this site with the username of "Falling_Dawn"...) - Anyway, as much as I agree that Wc2 was (and is) very awexome, I can't say I agree with Red Dragons. That's so late 90's-ish. :P

@Darkwulfv: <3
09-09-2008, 04:09 PM#11
paulH
Surely the point of entering a competition is to do everything amongst yourselves, rather than gathering ideas from the masses and putting them to use?
09-09-2008, 05:03 PM#12
Kyrbi0
Pfft.

Pfffft, I say.

I wouldn't say "everything"; certainly the bulk of the work must be done by us (modelling/skinning/animating the concept, coding the concept, terraining the map for the concept to play on, play-testing the concept, etc...), however, concepts and ideas can come from nearly any source, and IMO, should come from more than 1 person (using other team's ideas is generally frowned upon, however :P)
09-09-2008, 07:46 PM#13
darkwulfv
What's wrong with using the ideas of the community? It's called brainstorming. If he used the spells/models/skins/etc., then THAT would be bad.

PS: Thanks for the... <3, I guess. I assume that means you liked my ideas? :D
09-09-2008, 11:44 PM#14
Ignitedstar
Quote:
Originally Posted by AnemicRoyalty
Orcs are missing something in the anti-caster department, Undead need Skeleton Archers
Hm... Well, the Orcs have Purge. It's not as great as Abolish Magic, (auto-cast!) but that is compensated by it's ability to slow units by a factor of movement speed. If it's anti-casters you're looking for, the expansion also gave the Orcs Spirit Walkers for basic revival of their best melee units(being Taurens). Also, the Spirit Walkers have Disenchant, which is like the Priest's Dispel Magic.

Personally, I think it's best to leave the races as is, with their theme of tactics kept in their proper places. Otherwise they'd all be the same, and there wouldn't be a point choosing which racial forces players want to play.
09-10-2008, 03:21 AM#15
Kyrbi0
@Ignited Star: Yeah, I agree (that Orcs aren't as bad off in the anti-caster department); I just didn't want to say anything. I've found that appearing too obsessed by answering every poster tends to make people leave the topic :P

Quote:
Originally Posted by Ignitedstar
Personally, I think it's best to leave the races as is...

While I basically agree with you (again), the purpose of the contest is to "enhance" 2 races by adding a unit/hero/building. So since that's kinda the point... I can't just take it as is. :P


@Darkwulfv: No, that's not what I meant by "<3". I meant:

Code:
  lim     (darkwulfv)  < 3
x -> oo

...

Yes, of course. You gave a response, included a detailed explanation (with examples), and even sound like you know what you're talking about.


~~~


Alright, I'm modifying the questions a bit (or rather, adding a new one and a modifier to the original). I'll edit the first post too, but:

- IF, while describing a particular race's weakness, you come up with a cool idea to "fill that gap" (and, of course, if you want to share), Please Do. (basically, = any ideas to fill the "gaps" you mentioned?)
- Is there any race in particular (other than Night Elf) that has a problem with Expanding, or building at Expos? Because I have a cool idea to take care of that, but don't play Ladder enough to know.