| 09-09-2008, 03:10 AM | #2 |
Not too good on ladder itself, but I'd say human is missing a great mid-tier meat shield, orc is missing fast attackers (or something like that to represent poison throwers, quick and easy DPS), while undead is lacking big chunks of damage at a time...of course that's just me and what I thought up in like 2 minutes. |
| 09-09-2008, 03:20 AM | #3 |
they're all missing serious non-hero combat casters, like mages, death knights, conjurers, and warlocks from 1 & 2 |
| 09-09-2008, 03:30 AM | #4 |
Ooh, I like it. Already these are some great thoughts. @Arbitor: Ever seen an anti-hero unit? :P |
| 09-09-2008, 04:49 AM | #5 |
I always felt the humans lacked a good offensive caster (non-hero), and they need a good tank. Knights are alright, but not nearly as good as aboms or mountain giants. For Orcs, they're too slow. They don't have a good unit to dish out decent damage but fall quickly (eg: Footies, archers, etc.). Grunts are really good throughout the game, but are annoying in the beginning of a game due to their high food/gold/time cost. They also seriously need some healing. Healing wards take too long to get + upgrade to, and are too easy to eliminate. (In comparison to priests or Ob. Statues). Night elves share a similar dilemma. Undead need more early-game range units to work with. Fiends are alright, but they're slow, kind of weak, and have to get web in order to fight air. Something small, like an archer, would be good. Something that can be used throughout the game. (Fiends are the ultimate AA, though. Web == doom for air) |
| 09-09-2008, 04:51 AM | #6 |
The Orcs are missing red dragons. You can't go wrong with those. |
| 09-09-2008, 07:18 AM | #7 |
Orcs are missing something in the anti-caster department, Undead need Skeleton Archers |
| 09-09-2008, 07:45 AM | #8 |
There were a lot of clever, well thought out arguments, but then Rising_Dusk posted and they all became irrelevant. Edit: I'm agreeing with him. |
| 09-09-2008, 11:14 AM | #9 |
humans are supposed to be the jack-of-all-trades-master0-fjidsflklas so i dont think they should have a super-good tnak like the other races have. undead are anti-hero with all their nukes. |
| 09-09-2008, 11:59 AM | #10 | ||
Thank you for throwing up the dictionary all over my thread, fx... Quote:
Quote:
~~~ @Jazradel: It's hard to tell whether your BURNing Dusk, or agreeing with him :P @AnemicRoyalty: (for Undead)... perhaps a mounted skeletal archer? Or some mounted skeletal ranged variant? @Rising_Dusk: (Y'know, it would've been cool if I'd joined this site with the username of "Falling_Dawn"...) - Anyway, as much as I agree that Wc2 was (and is) very awexome, I can't say I agree with Red Dragons. That's so late 90's-ish. :P @Darkwulfv: <3 |
| 09-09-2008, 04:09 PM | #11 |
Surely the point of entering a competition is to do everything amongst yourselves, rather than gathering ideas from the masses and putting them to use? |
| 09-09-2008, 05:03 PM | #12 |
Pfft. Pfffft, I say. I wouldn't say "everything"; certainly the bulk of the work must be done by us (modelling/skinning/animating the concept, coding the concept, terraining the map for the concept to play on, play-testing the concept, etc...), however, concepts and ideas can come from nearly any source, and IMO, should come from more than 1 person (using other team's ideas is generally frowned upon, however :P) |
| 09-09-2008, 07:46 PM | #13 |
What's wrong with using the ideas of the community? It's called brainstorming. If he used the spells/models/skins/etc., then THAT would be bad. PS: Thanks for the... <3, I guess. I assume that means you liked my ideas? :D |
| 09-09-2008, 11:44 PM | #14 | |
Quote:
Personally, I think it's best to leave the races as is, with their theme of tactics kept in their proper places. Otherwise they'd all be the same, and there wouldn't be a point choosing which racial forces players want to play. |
| 09-10-2008, 03:21 AM | #15 | |
@Ignited Star: Yeah, I agree (that Orcs aren't as bad off in the anti-caster department); I just didn't want to say anything. I've found that appearing too obsessed by answering every poster tends to make people leave the topic :P Quote:
While I basically agree with you (again), the purpose of the contest is to "enhance" 2 races by adding a unit/hero/building. So since that's kinda the point... I can't just take it as is. :P @Darkwulfv: No, that's not what I meant by "<3". I meant: Code:
lim (darkwulfv) < 3 x -> oo ... Yes, of course. You gave a response, included a detailed explanation (with examples), and even sound like you know what you're talking about. ~~~ Alright, I'm modifying the questions a bit (or rather, adding a new one and a modifier to the original). I'll edit the first post too, but: - IF, while describing a particular race's weakness, you come up with a cool idea to "fill that gap" (and, of course, if you want to share), Please Do. (basically, = any ideas to fill the "gaps" you mentioned?) - Is there any race in particular (other than Night Elf) that has a problem with Expanding, or building at Expos? Because I have a cool idea to take care of that, but don't play Ladder enough to know. |
