| 09-09-2008, 05:33 PM | #1 | |
Yes, I couldn't think of a good title... <_< Ok, I think this is kinda convoluted, but I'll try to make sense. NOTE: this is regarding a model that I would like to be modelled, not an existing one. I want to know exactly what is possible before I ask a modeller/animator to do something. ~~~ I have a unit planned with 2 alternate forms (Crawling on the ground, and Climbing into a tree). While I can use a simple Dummy model for the Crawling part, - is it possible to have 2 sets of Alternate anims on a unit? "alternate" and "alternateex"?
- can one make a "birth alternate" anim, that would play upon switching forms (upon completion of the "morph" anim)? - can one have "intermediate" anims, that would play between Morph <-> Stand alternate <-> Morph alternate (i.e., him letting go of tree trunk and pulling himself on top, ~~ then him "getting off his perch" and wrapping around tree trunk)? Finally, he is supposed to be uber-agile and flexible. I think it would be cool to have a Walk-2 anim, where he does a front-flip, tosses his staff (weapon) into his feet to hold, and walks on his hands for a time. Then he flips back (?). This would also require a "Stand-2" where he's just standing on his hands, probably... - can this be done smoothly? or would there be some 'jumpiness' when he abruptly switched from Walk-1 (normal) to Walk-2 and back? (or the transition between Walk-2 to Stand-2) And, it would be neat to have him able to attack with his feet-holding-the-staff. Or rather, he should be able to attack regardless of his position (walking on hands/feet). Is it possible to have an "Attack-2" anim, that only plays if he attacks while/during Stand-2/Walk-2? ~~~ Anyway, if all that seems a tall (impossible) order; again, I'm just asking for what's possible. If not feasible. |
| 09-09-2008, 07:55 PM | #2 |
Why don't you use some of the other animation tags such as... "Work", "Lumber" and "Gold"? -Av3n |
| 09-10-2008, 03:47 AM | #3 |
stand attack first ready stand attack second ready etc Otherwise, just multiple units. |
| 09-10-2008, 03:50 AM | #4 |
?? So which animation is referred to as "Stand Attack First Ready" (etc)? I mean, this looks helpful. |
| 09-10-2008, 06:09 AM | #5 |
theres a GUI script/action-thing (add/remove animation tag) or something like that. get its jass if u use jass. if u want something to play its alternate animation (demon hunter always in metamorph mode, for example) input the string "alternate"; if u want it to play its yay animation set input yay; etc. |
| 09-10-2008, 02:50 PM | #6 |
I know that... |
