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Unit Manipulation; i.e. Animations and Alternates

09-09-2008, 05:33 PM#1
Kyrbi0
Yes, I couldn't think of a good title... <_<

Ok, I think this is kinda convoluted, but I'll try to make sense. NOTE: this is regarding a model that I would like to be modelled, not an existing one. I want to know exactly what is possible before I ask a modeller/animator to do something.

~~~

I have a unit planned with 2 alternate forms (Crawling on the ground, and Climbing into a tree). While I can use a simple Dummy model for the Crawling part,
- is it possible to have 2 sets of Alternate anims on a unit? "alternate" and "alternateex"?

Hidden information:

Morph = climbs tree (vertically up)
Stand alternate = standing on treetops covertly
Attack alternate = firing darts covertly
Death alternate = falls out of tree non-covertly (corpse on ground?)
Morph alternate = climbs out of tree (vertically down)


Ok, that might work...


- can one make a "birth alternate" anim, that would play upon switching forms (upon completion of the "morph" anim)?

- can one have "intermediate" anims, that would play between Morph <-> Stand alternate <-> Morph alternate (i.e., him letting go of tree trunk and pulling himself on top, ~~ then him "getting off his perch" and wrapping around tree trunk)?

Finally, he is supposed to be uber-agile and flexible. I think it would be cool to have a Walk-2 anim, where he does a front-flip, tosses his staff (weapon) into his feet to hold, and walks on his hands for a time. Then he flips back (?). This would also require a "Stand-2" where he's just standing on his hands, probably...

- can this be done smoothly? or would there be some 'jumpiness' when he abruptly switched from Walk-1 (normal) to Walk-2 and back? (or the transition between Walk-2 to Stand-2)

And, it would be neat to have him able to attack with his feet-holding-the-staff. Or rather, he should be able to attack regardless of his position (walking on hands/feet). Is it possible to have an "Attack-2" anim, that only plays if he attacks while/during Stand-2/Walk-2?

~~~

Anyway, if all that seems a tall (impossible) order; again, I'm just asking for what's possible. If not feasible.
09-09-2008, 07:55 PM#2
Av3n
Why don't you use some of the other animation tags such as... "Work", "Lumber" and "Gold"?

-Av3n
09-10-2008, 03:47 AM#3
rulerofiron99
stand attack first ready
stand attack second ready

etc

Otherwise, just multiple units.
09-10-2008, 03:50 AM#4
Kyrbi0
?? So which animation is referred to as "Stand Attack First Ready" (etc)?

I mean, this looks helpful.
09-10-2008, 06:09 AM#5
fX_
theres a GUI script/action-thing (add/remove animation tag) or something like that. get its jass if u use jass.

if u want something to play its alternate animation (demon hunter always in metamorph mode, for example) input the string "alternate"; if u want it to play its yay animation set input yay; etc.
09-10-2008, 02:50 PM#6
Kyrbi0
I know that...