If you've seen the thread TANK AOS PLAYING STYLE you'll know what I'm trying to work on, currently the game is in its second beta, (Seeing that I scrapped the original after it became too DOTAish), and I've run into a couple of problems in development of spells, triggers and other stuff. Anyone can help out?
1. SELFDESTRUCT TRIGGER:
- When I try to make the game give a message and remove some gold from the stockpile list, it doesn't seem to give a message or deduct gold.
- Does anybody have trigger instructions for this?
- I got that part "Unit finishes casting an ability" right, but I think I might have hit an error on the condition and action part.
- Since, originally it was giving the message for any ability cast but didn't deduct gold.
2. DEPLOYED WEAPONS:
- Imagine if you bought an item at a shop...
- When you use it on it summons a neutral passive glaive thrower that won't attack unless you connect to it...
- How do I make it come out neutral so that you can share it with allied users?
3. CONNECT ABILITY: (OPTIONAL)
- Instead of just changing weapons on field...
- You'd be forced to retreat to a garage or mobile garage to do your changes(customization area).
- If these garages were units, what ability should I use so you must use the ability to so that you can use the garage?
- The garage will switch back to its original owner when the caster stops.
- If all else fails, I'll just make a simple moving shop.
Misc Questions:
1. Is it possible for a move such as charm or possess to fail without any interference?
- Player attempts to hack(cast charm variant) a superweapon.
- Player fails(charm fails) and auto defenses open fire on player.
2. An airstrike ability should just use a trigger to create some bombers which drop bombs and fly off right?
For the convenience of people who have never seen the other thread:
Will feature:
WEAPON SYSTEM - A hero starts with only a main cannon slot, if the player has 1k gold to spare, he/she can buy a weapon port to add on additional weaponry. The slot types are :
- MAIN(360 aim)
- FRONT(aims straight in front of the hero)
- SIDE(same as front but fires two projectiles for both sides)
- SECONDARY(like main with 360 aim but longer range)
- CORE(depends on core weapon)
ADVANCED COMMANDS - A hero can use advanced commands to perform various tasks such as :
- HACKING(for hacking into neutral structures so you can use them)
- CONNECTING(to use garages as stated above)
- AIRSTRIKE(long delay before cast, deducts gold so players don't abuse it) and SELFDESTRUCT(works manually and deducts gold so players don't blow up and wait for a respawn)