| 01-23-2003, 07:19 AM | #1 |
Guest | I really need to know, is there any way to create a new "Morph" spell? You know, like Bear Form or Crow Form. I have tried for days and I simply can't make a new "Morph" spell. Is it possible? Or am I just wasting my time? I wanted to create a new spell that would let me morph into a giant, but when basing my spell on the crow form spell, I can't access the alternate unit ID, therefore I can't tell the game what to turn him into. So please tell, can it even be done? |
| 01-23-2003, 08:05 AM | #2 |
Guest | I just did a quick test. I modified Bear Form, calling it Golem Form. Next I made two custom units, one off the Druid of the Claw (Night Elf Form) which I called Druid of the Fist and the other off of a Siege Golem, which I called a Siege Druid. I gave each the modified Golem Form ability. For the ability I used the custom unit ID's for the original unit and morphed unit fields. To find out what those ID's were I made a trigger that did a Unit - Create 1 Druid of the Fist and Unit - Create 1 Siege Druid, then converted it to custom text. Finally I played the map. It worked, but two things went wrong. One was cosmetic. The Druid did the animation for turning into a bear, the bear disappeared and then the Siege Golem was created in it's place, complete from the point where it animates up from the ground in pieces to a whole Golem. When turning back to Druid form there was a pause, then the Golem simply disappeared, replaced with the Druid model/unit. The portraits were also fudged. The Druid portrait turned into a bear portrait, but if I clicked on something else and reselected the Golem the Golem portrait was there. Likewise when going backwards I think. The other thing was the Golem had spell immunity in the editor, but in the game it didn't show until the Golem morphed back into a Druid. Then it showed on the druid. Heh. Weird. I would assume you could do the same thing with the crow morphing. Anyway, hope this helps. Take care. |
| 01-23-2003, 04:46 PM | #3 |
Guest | Well, I know how to edit the premade spells. I actually made my spell work by replacing the the night elf demon morph. But what I'm trying to do is create a totally new morph spell. I intend to have many morph spells used at the same time. I want every hero to have a custom morph. But so far I can't seem to duplicate any of the morph spells becuase you can't give a new spell alternate unit ID. And since there are only a few premade morph spells this kind of ruins my plans. But anyway, thanks for your help, I need all the help I can get. If anyone knows a way to CREATE a new morph spell from scrath please let me know. |
| 01-24-2003, 11:09 AM | #4 |
well you could be creative and do something like this: make a fluke spell that doesn't do anything (maybe a unit ability based off a healing spell that has 0 for the healing value, or maybe even has a small value (you heal a little when you morph?) and then if you can figure out how to detect when the ability is used, you replace your main hero with a different animal-morph form hero. This way they level up independently which is kinda cool. give the animal morph a similar ability, (maybe the same ability, but you have to come up with a system to tell what class the character is at the moment, so you know you to switch the person with.) You can use triggers to keep the hit points and mana values the same in between morphs as well. Anyway, this might not be what you're looking for at all, but to my knowledge you can't make new spells "from scratch". You have to modify existing ones. fr0ggE |
