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My Latest Texture

09-14-2008, 02:08 AM#1
Hawkwing
Well, this would be my first texture at Wc3C. It's a continuation of a series I started long ago called "MEOW". Meow stands for Mechanically Engineered Organic Wildlife. Anyways, that's not important. I just started it so I haven't done much, a quick redo of the chest hair and added armour on the body.
Attached Images
File type: jpgUnwrap.jpg (196.7 KB)
File type: jpgwrap.JPG (49.3 KB)
09-14-2008, 02:18 AM#2
erwtenpeller
do a little more before posting, or blackout the bits you havnt textured yet, this is kind of confusing. I must say that the chestarmor bits look pretty good, but i have no idea hwta the blue stuff is supposed to be, hair or cloth.

What are you trying to accomplish with this texture?
09-14-2008, 04:32 AM#3
Hawkwing
It is very confusing at the moment, I wont deny that. But you'll see once I get some real work done. I noticed before posting that the chest fur looks like a shirt, and I've been trying to resolve that. I have several ways I can do so and I'm going to try them all. One of them didn't turn out so well though.

Edit: Now as I stated earlier it's a very rough overlay of what I'm trying to do, so until the end, where I do some awesome touch-ups, it's going to look really funky.
09-14-2008, 10:06 AM#4
Archian
You should start laying down basic color overlay of the entire texture as well as the basic outlines. It's much easier to get the right composition that way. As erwt put it; it's rather confusing atm.
09-14-2008, 05:15 PM#5
Hawkwing
That's not normally how I'd do a texture, but I'll take your advice.
09-14-2008, 10:35 PM#6
erwtenpeller
Quote:
Originally Posted by Hawkwing
That's not normally how I'd do a texture.
Then ur doin' it wrong, lawls.
09-14-2008, 11:25 PM#7
Hawkwing
I don't mind taking your advice, not one bit. But it's not mandatory nor does it affect the fact that the texture was made properly or improperly.

Edit: Anyway, I've been talking to a friend and I think I know how I can resolve this "issue."

Edit2: I've tried it and it works just dandy. I'll try doing more overlay.

Edit3: For those of you who don't know (i.e. everyone who doesn't regularly visit THW.) here are some screenies of the old MEOW textures. Hopefully this will show you what I'm going for. Please excuse the extremely poor quality of these textures, they were done a long time ago.

My avatar is also another good example of one.
Attached Images
File type: jpgpacks_92_screenshot.jpg (61.1 KB)
09-15-2008, 08:15 PM#8
erwtenpeller
Actually, it really helps workflow to start big and end small. It'd really help getting a conceptually solid texture together, and once you start skinning models from scratch you'll really need it.

Plus, if you post a work in progress, it gives the vieuwer a much better image of what its going to be.
09-15-2008, 09:38 PM#9
Rising_Dusk
Quote:
Originally Posted by Hawkwing
I don't mind taking your advice, not one bit. But it's not mandatory nor does it affect the fact that the texture was made properly or improperly.
It's not mandatory, you're right, but it really helps. Everyone does it their own way, but at the very least for presentation (As erwt mentioned), it helps to give viewers a good idea of what is to come and what's already been done. Everyone does it differently, sure, but that doesn't mean there isn't a most efficient way -- Because I'll be frank, there is.

Besides, from the posted examples of your work, I do see glaring concerns within single textures. Inconsistent design, lack of concept, poor flow, and the resulting poor contrast/highlighting/coloring that go with them show up in the entire lot.

I think you may need to flesh out a better design of what you want to make before making it. Otherwise, you run into this randomness issue you're currently facing.
09-15-2008, 09:53 PM#10
Hawkwing
Quote:
Originally Posted by Rising_Dusk
It's not mandatory, you're right, but it really helps. Everyone does it their own way, but at the very least for presentation (As erwt mentioned), it helps to give viewers a good idea of what is to come and what's already been done.

That's what I had initially assumed.

Quote:
Originally Posted by Rising_Dusk
Everyone does it differently, sure, but that doesn't mean there isn't a most efficient way -- Because I'll be frank, there is.

I never said there wasn't. But yes, very true.

Quote:
Originally Posted by Rising_Dusk
I think you may need to flesh out a better design of what you want to make before making it. Otherwise, you run into this randomness issue you're currently facing.

That's a major problem I have. I am absolutely terrible with ideas. I can get a basic theme, (e.g. 'MEOW') but I can never get the details down.

Quote:
Originally Posted by erwtenpeller
and once you start skinning models from scratch you'll really need it.

I've done so before, but I've never encountered a need to do it. But seeing as you're the Art Director at this site I have no reason to say anything against that. I'll play around with that a bit on this texture, and I'll keep that in mind for my next texture. Thanks.
09-15-2008, 09:58 PM#11
Rising_Dusk
Quote:
Originally Posted by Hawkwing
That's a major problem I have. I am absolutely terrible with ideas. I can get a basic theme, (e.g. 'MEOW') but I can never get the details down.
Rather, you have ideas but can't get a concept going. Just try to think of something awesome that you want to make and hop to it. Good practice in this manner is creating something out of something else that already has a strong concept. (ie. Turning a magnataur into an ancient, which has a strong concept and aesthetic) Then once you're comfortable with that, you can move on to building your own concepts from scratch.
09-15-2008, 10:03 PM#12
Hawkwing
Thanks, you guys have been a real big help to me on this texture. Well, I'm going to start to get to work on it now, I'll post a new WIP later.