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(12) Tropical Assault

09-14-2008, 09:03 AM#1
jonadrian619
Tropical Assault Footman Wars

Hi guys! It's been a while since I last posted at Wc3c. Anyways, I have a new project, a footman wars map named Tropical Assault.

Overview:
This is a unique Footman Wars map that seeks to set a new standard for the genre itself. Complete with Race selections, Unit Class selections and a variety of upgrades and Heroes for each Race, Tropical Assault isn't just any other Footies map. Conduct epic battles or short confrontations, level up your Heroes and elites, and put your mircromanagement skills to the ultimate test.

The Path of Development:
Please keep in mind that Tropical Assault will not remain like what it is right now. In fact, there will be a myriad of improvements in the future, like new races, new expansions (to widen the playing area), new features and many more. You could say that the map right now is 18% complete.

[For the full info, changelog and screenies for this map, go to http://www.thehelper.net/forums/showthread.php?t=98533 (The Main Project Thread)]

Walkthrough:
At the start of the game, a selection dialog will appear. Pick one Race from the selection, then select a Unit Class from another selection dialog. Each Race is unique and contains 3 Heroes to choose from. Your overall forces will be determined by the Race you've chosen, so pick one carefully. The objective is to destroy the opponent's Town Hall, and do the same until all of enemies are wiped out. However, this is not the only thing you're going to do.
  • Races - There are several unique Races to choose from (e.g. Human, Undead, Blood Elf). Each Race has its own set of 3 Heroes and a variety of Upgrades to be researched. But you still need to select a Unit Class for that Race.
  • Unit Class - The Unit Class is the type of units that will determine what units will be spawned from your base. There are three Unit Classes; Melee, Ranged and Magic. Melee units tend to use hand-to-hand combat as a weapon against enemies. Ranged units have somewhat effective ranged attacks which keeps them out of harm's way in the heat of battle. Magic units are simply known as spellcasters. They have two spells that they can use and each Race's Magic-class units have different and unique spells. Each Unit Class has its own strengths and weaknesses when it comes to their attributes, so keep this in mind.
  • Upgrades - You can dramatically improve the strength and effectiveness of your forces by researching upgrades from your Town Hall. There are also special upgrades called Training. These upgrades allow your units to acquire their offensive, defensive and magic (Magic-class) abilities through training. There are also upgrades for your Towers. Those upgrades are located in the towers themselves, not in the Town Hall. These upgrades improve the tower's effectiveness against incoming intruders who try to attack your town hall.
  • Siege Units - Each Race has its own Siege Unit. These are vehicles that you can build from your Town Hall. Siege Units have very long ranged attacks and can deal a considerable amount of damage, and more of the damage against buildings, you can only handle a few at a time, though.
  • Rally Points - You can set the Rally Point of your Town Hall to any place you want. Not only that, units that are spawned from your Town Hall will automatically proceed to the set Rally Point, which makes it very useful.
  • Strategies - Your Hero has the ability to use Strategies. These are commands given to all of your units except your Hero of course. Strategies order your units to mass-attack at the center or to one team's base.
  • Bonus Gold - When a Hero kills an enemy unit, there will be a chance to give out additional gold. Killing enemy Heroes gives out even more bonus gold. This gold is based on the slain Hero's level
  • Powerups - When a Hero kills any enemy unit, a random powerup will drop. These powerups can be either usable Runes or Tomes which increase a Hero's attributes.
  • Items - With the introduction of v1.5a, there is now a new Item Plaform for each team, adjacent to that team's base. In this area, there are various merchants and item shops which sell different kinds of useful items, armament and potions, sold at reasonable prices.
  • Game Commands/Game Modes - There are various game commands (e.g. -ms, -uc (unit count), -rt) available in the game. There's one game mode available, Magic Mayhem (-mm). When enabled, this disables spell cooldown and mana costs of spells for all units.
  • Boss Creeps - With the introduction of v1.5a, the Hall of Tropics no longer contains powerful items. Instead, it sells out hireable Boss Creeps. These are very powerful creeps that are much like bosses, sold with a high price tag.
  • AI - Tropical Assault also has AI for CPU players. The AI is really simple, so they can only select their own Race, Unit Class and Heroes, learn skills for their Heroes, and periodically mass-attack their units to the center of the map.

Credits:
I may have created the map from scratch, but I used a variety of external resources for this map. Thanks to all the people who created those resources!
  • Crazyrussian - Command Buttons
  • General Frank - Blood Elf Mage Model
  • Mc! - Blood Elf Demon Hunter Model
  • Elenai - Blood Elf Shieldsman Model
  • Hero12341234 - Injury System

I currently need playtesters (not beta testers at this moment) to playtest the latest version of the map and see if there are any bugs, imbalances, flaws, errors, and glitches, then you should post a bug report of the map via a reply to this thread or PM. If you're willing to test the map, then reply here. Have a suggestion in mind? Feel free to post it here and see what I can do.


If you have read at least this far, then thank you for your kind effort ! Good luck and have fun!
~jonadrian619

Screenshots are attached to this thread. Keep in mind that v1.5 and above have a new item platform and additional Arenas and that means the map is larger than in the screenshots!
Attached Images
File type: jpgTAPIC1.jpg (281.8 KB)
File type: jpgTAPIC2.jpg (412.1 KB)
File type: jpgTropicalAssault_BloodElveScrn.jpg (658.7 KB)
File type: jpgTAPIC5.jpg (633.9 KB)
File type: jpgTAPIC3.jpg (674.8 KB)
09-30-2008, 11:54 PM#2
Callahan
It's been 2 weeks and no reply.So I decided to test it for you since you put effort in making this map and this thread is so well made.
I can't host so I played against bot.
For what it is it's quiet polished for a 18% completed map and imo above footies standard.
The AI is that simple,he don't even spend his gold.
So it must be better in multiplayer.