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Splash Lettering

09-14-2008, 10:46 PM#1
Shade987
I guess I'm not 100% sure what to call this (which has been problematic in searching for it, which I have tried).

My issue is this: I'm wondering how to create the large lettering that appears in the center of the screen in maps like DoE. Is it cinematic messaging, or what? I'm primarily a GUI user, so if I could get an answer in that form, it would be appreciated.

Thanks for any help in advance.
09-14-2008, 11:06 PM#2
Anitarf
Game messages, I believe.
09-14-2008, 11:40 PM#3
Here-b-Trollz
Black Mask + Game Message.

Pretty much standard for a Dusk map.
09-14-2008, 11:52 PM#4
Shade987
Mmk, I'll look into that. Thanks, guys.
09-15-2008, 07:00 PM#5
Rao Dao Zao
The only way to get centred text is massive numbers of spaces before the message, as far as I'm aware.
09-15-2008, 09:28 PM#6
Rising_Dusk
Quote:
Originally Posted by Rao Dao Zao
The only way to get centred text is massive numbers of spaces before the message, as far as I'm aware.
You can abuse the X,Y positions in the DisplayTimedTextToPlayer() native to shift things around, though it shifts ALL text at once, so you need to be careful. This finds its niche in SimError and a few other things.

But yeah, just apply a fade filter and do some in-game messages. I only really use this method because it gives the players time to catch up from all the preloading I do at map initialization. When there's a black filter, most of the lag and delay goes by unnoticed. (Better at map init than at runtime)