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StimPack prob

01-23-2003, 10:18 AM#1
Guest
I really need some help ... so here it goes :

Abilitie Strings :
// Stim Pack
[A002]
Name=Stim Pack
Tip=S|cffffcc00t|rimpack [|cffffcc00(Level 6 Required)|r]
Ubertip="Increases the attack rate of a target unit by <A002,Data11,%>%, but drains <A002,Data12> hit points per second. |nLasts <A002,Dur1> seconds."
Hotkey=T
Researchtip="S|cffffcc00t|rim Pack - [|cffffcc00Level %d|r]"
Researchubertip="Boosts attack rate by <A002,Data11,%>%, but drains <A002,Data12> health per second"
Researchhotkey=T

Abilitie Func :
// Stim Pack
[A002]
Art=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp
Researchart=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp
Buttonpos=3,2
Researchbuttonpos=3,0
Order=unholyfrenzy





So you see my prob ? I can click it but I can't cast it . . .
01-23-2003, 10:29 AM#2
fr0ggE
you based this spell off of something that if I'm not mistaken is a target spell. Therefore when you cast it i think you should have to click yourself to cast it on yourself.

fr0ggE

edit: if this is the case, then you might want to change the possible targets to be self only as well, so that you can't make all your units rockin death machines
01-23-2003, 10:44 AM#3
Guest
Yes it's a spell that requires a target .... I'll try what you've posted
THANKS !!! I hope it works :ggani:
01-23-2003, 10:50 AM#4
Guest
:(
Didn't work
Any other idea's ?
Somebody ? please. . . anyone ? yes even you there in the back
01-23-2003, 10:54 AM#5
fr0ggE
well this might have nothing to do with it but in your picture why is Data 11 "0,89"? Is it supposed to be "0.89"?

i.e. it looks like you made a typo there.

also, if that's not it, what exactly happens when you click it? Does it subtract the mana, give you a cursor to select someone, anything?

fr0ggE
01-23-2003, 11:13 AM#6
Guest
Data 11 is the attack increase percentage
which is set to 89 instead of the normal 75


well on to the next part of your question

I can click it to research it as a hero abilitie
Then it shows up nicely in the corner where it should appear BUT it's " unavaileble " (excuse my spelling) notice the darkened icon on this pic http://members.chello.nl/a.bakhuis/WCprob2.jpg so you know what I'm talking about
01-23-2003, 11:27 AM#7
fr0ggE
no, you aren't getting what i was saying.
LOOK AT THE PICTURE THAT YOU POSTED, the white part at the very bottom that shows the modified AbilityData.slk for this skill. The field value that you have for Data 11 is
"0,89" (read: zero comma eighty nine)
rather than
"0.89" (read: zero point eighty nine)

change it to the second and then try it.

fr0ggE

P.S. I'm not trying to be an asshole (well maybe just a little bit for comedy), I just want you to get what I'm saying

P.P.S. make sure that your character has enough mana to cast the thing in the first place. From the looks of things it costs a steep 200 mana. Make sure that you have that, as spells tend to go dark like that when you don't got the mana
01-23-2003, 11:30 AM#8
Guest
Have you checked in thr abilitydata.slk if you checked the amount of levels of this spell & if there is any conflicting data, you may need to add range to this spell possibly. What i think is that you based this spell of the regular unholy frenzy, maybe try the creep unholy frenzy, it might work. If i think of anything ill post it for you.

-BeZ

P.S. This ability will take about 200 hp away from your hero so.... you may want to be careful using it emote_sweat
01-23-2003, 11:40 AM#9
Guest
It takes of 300 HP :gsmile:
But it will make your hero almost twice as effective

Changing the , to a . as suggested didn't work :(
So I'll move on to the next tip ....
Ill modify the creeps unholy frenzy to a hero one ...

btw Thanks for all your help this forum rox ! :D
01-23-2003, 11:41 AM#10
Guest
Oops forgot to mention that the hero does have Mana .... and life :)
01-23-2003, 12:51 PM#11
Guest
I tried modifieing ....
Unholy Frenzy
Unholy Frenzy (warlock)
Unholy Frenzy (creep)

NO LUCK AT ALL ~!!~ :(
Could this be cause it has a buff tip ? I've never edited a spell with a buff tip be4...

If you think you can reply with something that COULD be usefull please post it ... I'll try ANYthing, and again thanks for all the help ppl :D

(P.S. why can't I typ that something is a pain in the @$$ in normal letters but I can use a smilie that does this :gfu: ?)
01-23-2003, 01:15 PM#12
fr0ggE
Well I was looking over sid's spell editting tutorial and it says:

------
SPECIAL NOTE REGARDING [Bxxx] and [Xxxx] entries:
You can have two spells that use the same Bxxx entry. You can create a new spell, rename it, change the icon graphic, change the spell values (mana, duration, etc), change the button position, change the description, make it a hero ability and add levels to it.

What you can't do is 1) duplicate the Bxxx entry or 2) create a new one. You can edit the Bxxx entry, but it will also change the buff graphic for the original spell. So understand that whatever graphic effect is contained in the original Bxxx entry will occur with your new spell.

This is why I make a point of having you exclude the [Bxxx] or [Xxxx] lines in the Func and Strings .txt files.
------

On a (hopefully) positive note, I seem to remember that in the "Defense of the Ancients" AoS map an undead hero has a skill that seems to be based off Unholy Frenzy (its a skill that the Lightning guy for undead has)...therefore its doable...

fr0ggE
01-23-2003, 07:15 PM#13
Guest
Did you set the hero, item, sort, checkDep, levels and reqLevel columns to the proper values?

If that isn't the problem try researching Necromancer Master training for the player who owns the hero.
01-23-2003, 07:50 PM#14
pigchow777
Quote:
Originally posted by fr0ggE
Well I was looking over sid's spell editting tutorial and it says:

------
SPECIAL NOTE REGARDING [Bxxx] and [Xxxx] entries:
You can have two spells that use the same Bxxx entry. You can create a new spell, rename it, change the icon graphic, change the spell values (mana, duration, etc), change the button position, change the description, make it a hero ability and add levels to it.

What you can't do is 1) duplicate the Bxxx entry or 2) create a new one. You can edit the Bxxx entry, but it will also change the buff graphic for the original spell. So understand that whatever graphic effect is contained in the original Bxxx entry will occur with your new spell.

This is why I make a point of having you exclude the [Bxxx] or [Xxxx] lines in the Func and Strings .txt files.
------

On a (hopefully) positive note, I seem to remember that in the "Defense of the Ancients" AoS map an undead hero has a skill that seems to be based off Unholy Frenzy (its a skill that the Lightning guy for undead has)...therefore its doable...

fr0ggE


I think that has to do with the spell's graphic, i had this same problem, but with cripple i just couldent edit it, i dont know what to tell you.
01-24-2003, 03:03 AM#15
ZellDominiko
In Units\UndeadAbilityFunc.txt it says, for [Auhf]:
Quote:
// Unholy Frenzy
[Auhf]
Art=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp
Buttonpos=1,2
Requires=Rune
Order=unholyfrenzy
Just delete Rune from Requires=Rune or something so it looks like:

// Unholy Frenzy
[Auhf]
Art=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp
Buttonpos=1,2
Requires=
Order=unholyfrenzy

And make sure you import this file into the map as well. I think that's it?