| 09-17-2008, 02:28 PM | #1 |
Im designing creatures for a little defense map i have. Heres how it works.. - There are only a set number of creature types that can spawn. Im currently using 6. - Each wave consists of those 6 creep types in different amounts. Ie. (Wave 1 has 5x Creep A) while (Wave 2 has 2x Creep A and 2x Creep B.) - The creatures each have their own weaknesses and strengths and no two creeps do the same thing. Basically I need suggestions on what types of creeps I should have. Ive done some already. Creep 1 - Heavy Melee Tanker. Has slow movespeed and attackspeed but absorbs damage vewry well. Creep 2 - Light Ranger Painful agaisnt units but weak versus structures. Creep 3 - Healer Weak at combat but has powerful heal spells. Creep 4 - Siege Ranged Short ranged unit good versus buildings only. Creep 5 - Mage Offensive caster Creep species should all have a unique role that no other creatures already do. Neither should a creep be "better" than another. |
| 09-17-2008, 08:48 PM | #2 |
Well here are some suggestions I thought up
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| 09-18-2008, 10:00 AM | #3 |
Yeah I think its definite that I need to have an offense "Mage" Creature. Adds mage to list... |
