| 09-20-2008, 05:46 AM | #1 |
So how does extends actually work ? I've seen code in Vex's xe system that extends xecollider, but the commented explanation for it was vague (intended for someone who already was familiar with extends I suppose). What exactly does it do? Without it, what happens / what things aren't possible? |
| 09-20-2008, 10:30 AM | #2 |
did you read the part in the vJass manual about extending structs/interfaces? You should do that first, then try until you're able to make a little example yourself, it might be something totally useless, and if you then still got problems, ask. |
| 09-20-2008, 01:05 PM | #3 |
Didn't realize there was a vJass manual...guess I'll see if I can find that and take a look. |
| 09-20-2008, 02:03 PM | #4 |
it 'ships' with every version of jasshelper/newgen, path is: /jassnewgen/jasshelper/jasshelpermanual.html there is also an online version, but that might include features that are not included in your local version, so best is to update. Edit: jasshelper thread with current version download and link to the online readme is here: http://wc3campaigns.net/showthread.php?t=88142 |
| 09-20-2008, 02:06 PM | #5 |
The manual comes with JassHelper/NewGen pack. There's also an online version but it might not always be for the same version that you have (depending on when it was last updated/when you last updated JassHelper). |
