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blah blah extends someObject

09-20-2008, 05:46 AM#1
WNxCryptic
So how does extends actually work ?

I've seen code in Vex's xe system that extends xecollider, but the commented explanation for it was vague (intended for someone who already was familiar with extends I suppose).

What exactly does it do? Without it, what happens / what things aren't possible?
09-20-2008, 10:30 AM#2
Blubb-Tec
did you read the part in the vJass manual about extending structs/interfaces? You should do that first, then try until you're able to make a little example yourself, it might be something totally useless, and if you then still got problems, ask.
09-20-2008, 01:05 PM#3
WNxCryptic
Didn't realize there was a vJass manual...guess I'll see if I can find that and take a look.
09-20-2008, 02:03 PM#4
Blubb-Tec
it 'ships' with every version of jasshelper/newgen, path is: /jassnewgen/jasshelper/jasshelpermanual.html
there is also an online version, but that might include features that are not included in your local version, so best is to update.

Edit:
jasshelper thread with current version download and link to the online readme is here: http://wc3campaigns.net/showthread.php?t=88142
09-20-2008, 02:06 PM#5
Anitarf
The manual comes with JassHelper/NewGen pack. There's also an online version but it might not always be for the same version that you have (depending on when it was last updated/when you last updated JassHelper).