| 09-21-2008, 06:09 AM | #1 |
Sup everyone, i hope i'm posting this in the right place. Just wondering if someone would be willing to modify blade.dk's inventory system. I need it to check the hero's stats before it equips the item. Eg... A unit picks up a sword and unless it has twenty strength it can't equip it. If possible i also need it to give a greater damage or movement speed bonus. Ie. If the unit has eighty strength and it picks up a sword that only needs twenty he'll do greater damage with the same weapon. |
| 09-21-2008, 06:53 AM | #2 | |
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| 09-21-2008, 08:41 AM | #3 |
I like the style of the aaa system though. It feels more like a hero's inventory. Its also easy enough for someone with very limitted jass knowledge (like myself) to understand. |
| 09-21-2008, 01:25 PM | #4 |
I'm (kind of) working on an inventory module for XE right now, but work is going slowly until I get back into the flow of everything. It would work wonderfully for you, but its not going to be a complete inventory system. XEItemBin (stole the name from Vex) as I'm planning on building it will allow any number of items to be contained in the inventory (disableable) and will provide a framework for developing more complex and specific item systems as per each user's desires (such as recipe systems or somethin like AAA's equip system). |
| 09-21-2008, 02:39 PM | #5 |
Is there a chance i could use your system? If so when would you say it'll be finished. I can try help in any way i can. But like i said "very limitted jass knowledge." |
