| 09-21-2008, 09:48 AM | #1 |
Hiho. I've been experimenting with item cooldown groups and I still can't figure out how they work. What I'm trying to achieve is a system where all items (about 20 total) trigger eachothers cooldown, just like all 3 different healing potions do in ladder games. The items still need to have different cooldowns (ranging from 1-10 seconds). When I checked the healing potions statistics, I noticed how they all use a cooldown group called "Item Healing". When I click to change this field, the "Item Healing" group isn't available in the list. The only way to give a item this cooldown group is by using copy paste. So my first guess was that all item abilities with the name "Item Healing" shared this cooldown group. But after creating a custom ability with the same name and a different editor suffix, I was proven wrong. I've been experimenting for an hour now and I just can't understand how to create my own cooldown group. All item abilities are based off "channel", If thats any help. Thanks! :) |
| 09-21-2008, 09:59 AM | #2 |
If you mean item cool down groups, it just means items with the same cool down group will trigger each other's cool downs. So if you don't want anything to share cool downs, give them all different groups. EDIT! If they're sharing cool downs, they'll share the cool down of the item that was used, just to clarify some things. |
| 09-21-2008, 10:24 AM | #3 | ||||||||||||
As long as you use the same cooldown group, it shouldn't matter what it is. ____________________________________ Just opened up AbilityData.slk; it seems the 3 Item Healing abilities share the same code. (AIhe = Item Healing) AbilityData.slk:
Abilties based on channel inherit the code ANcl (channel rawcode). |
| 09-21-2008, 03:18 PM | #4 |
Ahhh how can I possibly NOT have seen that XD I assumed that the item cooldown group was also it's effective cooldown. But I see now that the item automatically uses the cooldown from its first ability in the list. In all my tests I chose the ability as the cooldown group ^^ Thanks. |
