| 09-22-2008, 04:56 AM | #2 |
Set Revive[(Player number of (Owner of (Picked unit)))] = Revive[(Player number of (Owner of (Picked unit)))] Shouldn't this reduce it by 1? |
| 09-22-2008, 06:26 AM | #3 |
well that was defensively a bug >.< didn't fix it tho the hero is nearly instantly revived... prolly just the .1 delay on the checking conditions wait PS: yes i know i could use timers in jass or w/e just id rather just make it work a trigger that fires a few times a game really isnt worth the trouble (to me) to spend 80x the amount of time making it in jass. |
