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[Skillsets] Custom Race Hero Polishing

09-22-2008, 09:08 AM#1
RenegadeMushroom
Welcome, to the Custom Race Hero Polishing Topic!
This is a topic for all who wish to polish off their heroes for their custom races, and discuss spell ideas and balancing issues.
My Nerubian Hero, the Spider Lord, is a simple strength hero - his role is heavy melee support. He has the following abilities:

- Battle Aura - Gives nearby units an attack bonus of +2 and a defensive bonus of +1 (custom ability)
-Level 1 - Attack bonus of +0.65 and defensive bonus of +1
-Level 2 - Attack bonus of +0.75 and defensive bonus of +1.5
-Level 3 - Attack bonus of +0.85 and defensive bonus of +2

- Command Aura (Nerubian) - Gives nearby units an attack bonus of +1.5.
-Level 1 - Attack bonus of 0.10
-Level 2 - Attack bonus of 0.20
-Level 3 - Attack bonus of 0.35

- Charge - The Spider Lord charges at an opponent, stunning it and dealing 150 damage to it. If there are more than one within 200 range of the target unit they will get stunned and 50 damage will be dealt. (Custom)
-Level 1 - 150 damage dealt, stun lasts for 2 seconds. AoE damage dealt is 50 and stun time is 1 second. Mana Cost: 75
-Level 2 - 200 damage dealt, stun lasts for 3 seconds. AoE damage dealt is 75 and stun time is 2 seconds. Mana Cost: 75
-Level 3 - 300 damage dealt, stun lasts for 4 seconds. AoE damage dealt is 100 and stun time is 3 seconds. Mana Cost: 75

**ULTIMATE**
- Warriors Cry - The Spider Lord lets out a fierce cry, spurring nearby Nerubian units, including itself, into a Bloodwrath. Attack bonus is +5 and attack and movement speed bonus is 0.25. (Custom)
-Level 1 - Attack bonus is +5, attack and movement speed increased by .25. Mana Cost: 150(?)

Any suggestions on how to improve any abilities, etc, feedback and constructive critisism, is greatly appreciated.

-EDIT-
Changed the stun times for Charge, and added Mana Cost to Charge and Warrior's Cry

-NOTE-
The Spider Lord, is supposed to be a boring, simplistic hero, but he is the only one (hopefully). And as mentioned above, he is Heavy Melee Support. (Meaning he heavily supports melee, not that he supports heavy melee :P)
09-22-2008, 10:32 PM#2
rulerofiron99
IMO charge's duration is a bit too long.

You might also want to include mana cost, cooldown and such. And hero stats.
09-22-2008, 10:43 PM#3
Anitarf
Your descriptions are odd, first you have stats in the general description and then the same stats again in the level descriptions, but with different values.

Also, two passive abilities (two auras even) is just boring, needs more real spells.
09-23-2008, 01:11 AM#4
Nuclear Arbitor
he needs some kind of web ability. as in it uses web not necessarily the one already there.
09-23-2008, 01:41 AM#5
Rising_Dusk
Yeah, he needs a better-defined role and more active skills. Two auras is just not good times.
09-23-2008, 03:50 AM#6
RenegadeMushroom
OK, I edited the first post, and attached a note to the bottom, if anyone still thinks two auras is boring/something else then I will consider changing it.
09-23-2008, 04:12 AM#7
Kyrbi0
Even as "boring" as one would expect him to be, it's still too boring to have 2 auras (heck, even 2 passives might be too boring).

I would suggest
- 1 aura
- 1 AoE buff
- 1 "damage/debuff" move (like Charge, or Impale, or Thunder Clap, or Shockwave, etc)
- 1? (could be ultimate). With the ultimate, you can get creative and do stuff you normally wouldn't attribute to a big ol' meat shield; heck, the Tauren Chieftain fires giant "waves of shock" out, then has Reincarnation as his ultimate (sure it's lore, but).
Maybe even a nice big summon. :P
09-23-2008, 04:34 AM#8
RenegadeMushroom
So, I remove an aura (preferrably command), replace it with a weaker warriors cry and think of a new ultimate? sounds simple enough t'me :P
09-23-2008, 04:45 AM#9
Kyrbi0
But hey, I'm just suggesting base guidelines for a better warrior hero. I'd follow Dusk's suggestion more handily.