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The Other Side - most unique AoS ever created

09-23-2008, 04:48 PM#1
TwistedOne123
Hello, I am TwistedOne , I am working on an AoS with a great future, I hope, I am now looking for a team (more details and info will be posted below)

Quote:
Name: The Other Side (ToS)

Type: AoS with many unique features

Sides:Order of Purity and Council of Oblivion

Number of heroes: 24 (quality>quantity , more might be added)

Features: Balanced gameplay , unique abilities , power ups , Soul system (explained below) , TUS (explained below) , CUS (explained below) , Legendary Creatures (explained below) , Land of Titans (explained below) , Hero Refinery (explained below) , MLI (explained below) and much more

Storyline: In the other side of the world , there is an unknown place , where Order of Purity and Council of Oblivion were fighting for hundreds of years . But now , after appearence of mystical creatures , both sides made alliances with some of them and prepared for the final battle.

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People I am looking for:
Terrainer (the most important thing currently)
Decent skinners , to make the heroes look unique
GUI/Jass triggerers (extra hand)
Artists (loading screen , minimap preview , etc)
Testers/Idea/Suggestion givers
Someone , who could make a website (NOT 5 minute set up forums)

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Explanations:
Soul system: when player kills another player or legendary creature , he gains a number of souls (1 from heroes , more from legendary creatures) , which can be used in Hero Refinery to upgrade the hero's attributes , damage , speed , armor , give him minor other bonuses and for high costs even some auras.

TUS-Tower Upgrade System , players will be able to upgrade the towers to have different magical properties , including entagling roots , war stomp , shockwave , healings , different auras and more , also players will be able to increase their main stats like Damage , Hit Points , range and etc.

CUS-Creep Upgrade System , players will be able to upgrade the creeps to have additional abilities , auras , and increase their statistics : Damage , HP , movement speed and (maybe) even spawning speed !!!

Legendary Creatures-creatures that were the reasons why the last battle of the two sides has begun . These creatures have unbelievable power and intelligence , but they will appear very rarely . Also they will become stronger in battle , so the longer it'll take you to finish them , the stronger they will become . Also great amount of resources will be awarded .

Land of Titans-a place , in which strong and powerful creatures will be held . Each kill will grant major resource and will drop God's Blessings of certain grades , allowing you to heal(repair) your buildings .

Hero Refinery
-a special place where players will be able to upgrade their heroes using souls (explained above) .

MLI-multi level items , unlike other AoS maps like DotA , instead of having recipes , items will have multiple levels . Each item will have a basic bonus which will upgrade each level and also a special max level bonus , which will be gained when the item reaches it's max level . (for example : sword of thunder , level 1 - 6 damage bonus and a 15% chance to purge enemies when attacking , level 2 - 14 damage bonus and 15% chance to purge enemies when attacking , level 3 (max for this item) - gives a 22 damage bonus , 15% chance to purge enemies when attacking and a 30% to cast a chain lighting , which deals 125 damage when attacking , chain goes through 3 targets , reducing damage by 25% for each target)


Edit:I forgot to introduce you to the last feature - The Wheel of Fortune
Each time the timer ends (probably 10 minutes) , 2 players (the one that did the highest and the other one , which did the lowest amount of damage) will enter a Wheel of Fortune which will start spinning for 5 seconds and after that , players will get prizes which will vary from the wheel's position . (it may be gold increase , gold lost , experience gained , stat points gained , stat points lost , disabled experience gain for some time and much more) . After players will get the "prizes" , game will continue and timer will restart (you get the point) ;]
09-23-2008, 09:45 PM#2
Vexorian
Hello, plesae avoid having duplicate threads, I just deleted the other one.
09-24-2008, 12:06 AM#3
Captain Griffen
Generic blargh blargh, looks like just a clusterfuck of meh ideas cobbled together from lots of different AoSes, with no thought as to how they will work together.

And you call thise the most unique AoS ever created? No, it isn't. Not even close.
09-24-2008, 12:12 PM#4
TwistedOne123
Quote:
Originally Posted by Captain Griffen
Generic blargh blargh, looks like just a clusterfuck of meh ideas cobbled together from lots of different AoSes, with no thought as to how they will work together.

And you call thise the most unique AoS ever created? No, it isn't. Not even close.

all you do is comment , but you could never come up with anything like it , so stop trying to act smart and learn to appreciate ideas of other people
09-24-2008, 03:26 PM#5
Captain Griffen
Oh really? No, it's not like I have two highly original and highly polished maps (one RTS and one RPG).

I have seen hundreds of AoS projects. Soul system - ToB, nooK's AoS, etc., have very similar; upgrading stuff, never really worked all that well, but I've seen that in dozens of AoSes, and variations in AoS Epic and its ilk (ToB, etc.). Legendary creatures, really lame, DotA:AS has it, and a few others. Land of Titans, creeps, in lots of AoSes, really shouldn't be in any (I should be fighting the enemy, that's why I play AoSes, not avoiding fighting human foes). MLI is, quite frankly, just simlpified recipes, which misses the point of recipes, which is to wtf pwn noobs. Upgradeable items have a lot less strategy involved than ones that cannot be upgraded, requiring a decision long term vs short term.

Oh, and not being able to repair towers generally (which seems to be implied)? Lame, never really works.

The Wheel of Fortune just sounds crap. Putting in randomness like that is awful. The real issue you're going to face is that features don't make a map - it's how they interact. Less is often more in game design, and too many can be worse than, or at least as bad as, too few.
09-24-2008, 04:03 PM#6
TwistedOne123
Oh really ? What were those maps ? 2 "Just Another WC3 Map" style ones ? xd
09-24-2008, 04:43 PM#7
Szythe
If you have convinced yourself that this is the most awesome and original AoS ever, then go ahead and make it. As far as recruiting help to work on it goes, I do not know a single person who would volunteer their time to work on a project as ill-thought-out as this one.

There is no such thing as an original idea in wc3 any more: everything has been done before. The truly amazing maps are not a clusterfuck of random ideas, but a balance of several which work together to create a specific style of gameplay. You seem to think that Griffen is attacking you personally, but let me assure you he is not. Your map just sucks.
09-24-2008, 04:59 PM#8
Rising_Dusk
Quote:
Originally Posted by TwistedOne123
Oh really ? What were those maps ? 2 "Just Another WC3 Map" style ones ? xd
I should ban you outright for such an ignorant comment. You do not even deserve to have your map discussed after saying something as belligerent as that. If you can't handle solid critique, then you will get none as a direct result. Here, let me help you out with that -- Locked.