HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Implementing new unit responses

01-23-2003, 06:16 PM#1
Magic
I can get the tools to make an MPQ (For I've done so for SC before), but what do I do from there? Where do I name and place it for it to work? Any other pointers I need to know?
01-23-2003, 10:10 PM#2
Magic
*Bump*
01-24-2003, 11:26 AM#3
Krakou
I am not sur that I understand what you are looking for but if you want to replace the sounds of the units by your custom sounds you will have to put your .wav in the mpq in the same folder and name then the original sounds.

ie for Human Footman :

Units\Human\Footman\FootmanDeath.wav
Units\Human\Footman\FootmanPissed1.wav
Units\Human\Footman\FootmanPissed2.wav
Units\Human\Footman\FootmanPissed3.wav
Units\Human\Footman\FootmanPissed4.wav
Units\Human\Footman\FootmanReady1.wav
Units\Human\Footman\FootmanWarcry1.wav
Units\Human\Footman\FootmanWhat1.wav
Units\Human\Footman\FootmanWhat2.wav
Units\Human\Footman\FootmanWhat3.wav
Units\Human\Footman\FootmanWhat4.wav
Units\Human\Footman\FootmanYes1.wav
Units\Human\Footman\FootmanYes2.wav
Units\Human\Footman\FootmanYes3.wav
Units\Human\Footman\FootmanYes4.wav
Units\Human\Footman\FootmanYesAttack1.wav
Units\Human\Footman\FootmanYesAttack2.wav
Units\Human\Footman\FootmanYesAttack3.wav

Hope this helps.