| 09-27-2008, 12:36 AM | #1 |
I don't remenber from where I got it, but I know the author is Inframe. (I think it was from vexorian's Caster System) Anyways I've tried using it, but I'm unable to make it work. JASS:function UnitSetZAngle takes unit caster, integer ang returns nothing call SetUnitAnimationByIndex(caster,ang+90) endfunction I'm sure it works, I¡'ve seen vexorian using it in his Spell Factory map. Help would be appreciated. |
| 09-27-2008, 12:40 AM | #2 |
It only works on the dummy.mdx model. |
| 09-27-2008, 12:53 AM | #3 |
Yeah, you need the pitch dummy model that has 180 animations corresponding to 180 degrees of pitch. I'll upload it when I get home if someone else doesn't first. (A search didn't make it obvious which thread it was in and I didn't feel like search-surfing) |
| 09-27-2008, 01:14 AM | #4 |
hmm, and what should I do with that dummy, to rotate a certain unit for example? EDIT: Nvm, found the model and how to implement it. Now a new simple question, I have the model and I attach the real model to it, yet I would like to know how to make the attachment play certain animation? |
| 09-27-2008, 01:21 AM | #5 |
You don't, in my experience. If you desperately need animations, you may very well need to make a ton of units all at different tilts, or, more feasible, just drop the idea. |
