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Windwalk / Stealth Spells

09-30-2008, 05:44 PM#1
zetanno
I want to know if there is possible to make spells that will not break windwalk / stealth ?? if it is then how?
09-30-2008, 05:58 PM#2
Shade987
I'm fairly certain that it is not. You'll either need to use a dummy to recast invisibility afterward, or use Permanent Invisibility.
09-30-2008, 06:22 PM#3
Askhati
Memory serving, a unit under Windwalk stays invisible if it picks up a rune item that casts some spell. Maybe use triggers to give the hero a rune item that casts the desired (AoE) spell?
09-30-2008, 08:17 PM#4
zetanno
Yeah ... Askhati is right but the casting of invisibility afterward isn't a bad idea ..
09-30-2008, 10:43 PM#5
Zandose
You could try this:
http://www.wc3campaigns.net/showthre...t=ability+list
Quote:
Apiv, Agho, Aeth (Permanent Invisibility, Ghost, Ghost Visible): These abilities make units invisible without the tradeoffs of setting them invisible with triggers. Often this is a better solution than pausing units or adding locust. Units with permanent invisibility will lose their invisibility temporarily while they are attacking. So the ability can be used to create units like spirit wolfs at level three. #Units that have both Permanent Invisibility and Ghost stay hidden, even while they are attacking.# The Aeye (Sentry Ward) spell adds permanent invisibility to the summoned unit automatically by the way.

When your unit goes invisible apply the two abilities in a spellbook, then disable the spellbook.