| 10-03-2008, 07:47 PM | #1 |
It's kinda weird to play against bosses, when there is just "standard" wc3 music. They are quite a challenge, so some music would be awesome during fighting these. It will add more awesomeness in the maps atmosphere. There is 3 ways of doing this if boss music would be implemented.
So what do you think? |
| 10-03-2008, 10:02 PM | #2 |
Increased file size is almost never a good thing. I would just stick with the normal Wc3 music, as I never noticed it anyway. |
| 10-03-2008, 10:33 PM | #3 |
I'm not going to import music, but I want to remind you all that I do not have sound on my computer. Because I don't have sound, I have no idea what anything in WC3 sounds like so it is impossible for me to guess what will sound good if I play it. It's also too much of a pain to be bouncing it to another person just for the sake of some silly music, so... If you have some good suggestions, I guess you can give them.. But I have no idea how I would verify them being good except for listening to them at the office. (You'd need them to be on Youtube or something I can stream in that case) |
| 10-04-2008, 12:02 AM | #4 | ||
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Is your sound card broken or do you lack speakers? Maybe not, I know a dude which never had sound on his computer and refuseso; so if that is the case I kinda understand. Quote:
______________________ SUGGESTION LIST This is my suggestion list for music (other different opinions would be good) Game Start Music (Intro)
Normal Game Music (Normal)
Boss Musics
Finished a boss/level
Defeat/Game Over
Winning All Levels/Complete the map
_______________ But I would recommend at least intro music, it fits perfect. IMO the music with less than 7/10 score would lower the atmosphere quality of the map; maybe 9/10 if you really care. I think it's a minimum with a intro music and a defeat a boss theme. But it would be nice with a boss music on the hard bosses; you make the map very enjoyable. |
| 10-04-2008, 03:44 AM | #5 |
Doom running at default pitch. Best epic boss music evaaaarrr. |
| 10-04-2008, 01:22 PM | #6 |
In-game music with pitch can add so much to the game. (ie: Kodo Tag), without the music its not very entertaining: Add the music and . . . |
| 10-04-2008, 08:34 PM | #7 | |
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| 10-04-2008, 11:37 PM | #8 |
I usually have the warcraft sounds turned off and listen to my own tunes while I play. I don't think its worth the effort. |
| 10-05-2008, 05:43 AM | #9 |
^ What he does, except I generally leave sound effects (with music turned off) on because I add sound cues in a lot of my maps. |
| 10-05-2008, 05:17 PM | #10 | |
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....Well I saw the potential of pitched ingame wc3 music when I played Pain's Party map, which kinda give it a atmosphere Since Rising_Dusk did mention he's not going to import any music, leaving only option 2 left, using ingame music. Well it depends if he's willing to implement the music... To bad he lacks sound... |
| 10-05-2008, 07:11 PM | #11 |
I'd be willing to use in-game music, but it's really tough to code it and test it without sound on my computer. If anything, I don't think it's a priority, maybe I'll figure out some way to do it in the future, but we'll see. I'm certainly not opposed to it, though, since some people do use WC3 sound. |
| 10-06-2008, 05:13 PM | #12 |
Out of sheer curiosity, how can you have no sound? Not even headphones for an MP3 player or a walkman, no speakers, no nothing? |
| 10-06-2008, 05:36 PM | #13 | |||
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I added the duration values in my suggestion list, but the sound won't overlap when being ordered to play while it's not finished, thus stopping the sound before looping again is necesary in the coding (Somehow pitched sound was messed up when i used this myself, so stopping is necesary before repeating the loop). Also convert it to sound, not music when in the sound editor. ________________ Quote:
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| 10-06-2008, 05:39 PM | #14 |
I think he means it's hard to code because he can't test it. |
| 10-06-2008, 05:39 PM | #15 | ||
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