| 01-23-2003, 09:08 PM | #1 |
Guest | I want the undead to operate purely on gold in my mod, but they also need to be the most destructive to the land. I would like for blight to damage trees over time, or at least destroy them outright. If anyone knows how to do this please post. I use a custom mpq, so if it involves triggers, I need to know the jass script for it. |
| 01-23-2003, 10:14 PM | #2 |
Guest | the blight-trees change model, so i think they get replaced with another tree. Just remove the model (making it invis) and the collision size they will just disappear... the only way I see, but i have really no idea :-) |
| 01-24-2003, 01:01 AM | #3 |
You could always just run a trigger each time an undead building is built that destroys all trees within a certain radius. You'd need to find out exactly the radius for blight for small and large producers. |
