| 10-09-2008, 06:10 PM | #1 | |
Legendary Hero Siege v0.5A CHANGES:
Played Hero Siege X... thought it was tripe, decided to make (atleast the foundations of) a decent hero siege as it stands, there are some minor problems with the boss system The "boss lose" trigger is also incomplete, so i have implemented a debug system for when your team is defeated by the boss. Just type "-debug" and you will return to the center and the spawns will resume I would very much like to hear about any bugs and/or ideas you have, this map is pretty much just a pasttime, though it would be cool to eventual make it into a real, high quality map. |
| 10-09-2008, 10:52 PM | #2 |
Sounds interesting, testing. EDIT: Played it with 3 others. The Good: -Nice feel to it, it's such a chilled map. Keep it that way. -Boss wasn't completely imba powerful, but still killed half of us, so nice. The Bad: -I didn't detect any custom content (items, heroes, units, bosses... nothing). -Terrain was bland, and the lanes too long. -Others complained that there weren't enough creeps. I suggest you roughly double the amount of creeps. -I barely had any gold. -No lumber, couldn't build tower. -Why was there a Black Citadel on the corner of the map? -Set the camera to the choosing area at map start. Hero selection not well explained, and IMO a little crappy. I think this map has good potential, please keep working on it. I will test it again when you release a new version. |
| 10-10-2008, 09:55 PM | #3 |
v0.2A is ready and will be uploaded (hopefully) sometime today fixes: -Health pots are cheaper and have three charges -The Ivory Towers no longer cost wood, but they have a higher gold cost -added two new bosses -added hints -improved the nooby help -some other stuff My internet is down so i have to use my neighbors, ill be uploading ASAP as for the creeps, i hadnt tested it with multiples yet, so i will be upgrading the number |
| 10-11-2008, 11:22 AM | #4 |
Well, somewhere after the first boss the map strated lagging like crazy. Has you experienced this before?. |
| 10-11-2008, 11:35 AM | #5 |
You might want to change the map's file name to include the version number, otherwise it overwrites like np. |
| 10-13-2008, 05:21 AM | #6 | |
Quote:
I have never experienced this problem, but i will look through the map for any memory leaks version 0.3A is available for testing.... |
| 11-20-2008, 10:57 PM | #7 |
Version 0.4 is ready, took quite awhile, ive been pretty busy lately, and most of what needed to be done was pretty boring, but its done now |
| 01-09-2009, 08:41 PM | #8 |
Made a new version to pass the time, uploaded edited the OP, changes are recorded in hidden tagss |
