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Random Hero Siege

10-09-2008, 06:10 PM#1
holyadvocate
Legendary Hero Siege v0.5A

CHANGES:
Hidden information:

v0.5A-
-Improved triggers
-Improved terrain
-Fixed bosses
-Removed Wirt's Leg from boss rooms
-Fixed heroes
-Added new items to the shops
-Added new heroes (Gul'dan, Naisha and Kel' Thuzad)
-Fixed wisps
-Changed hints
-Changed item models (Mc!'s potions and items)
-Added small income
_________________________________________________________

v0.4A-
-Changed name to Legendary Hero Siege to better fit the hero theme
-Added many new bosses
-All abilities now have four or two levels
-Improved terrain
-Added a proper hints off feature
-Added custom boss drop items
-Added secret heroes


Played Hero Siege X... thought it was tripe, decided to make (atleast the foundations of) a decent hero siege

as it stands, there are some minor problems with the boss system

The "boss lose" trigger is also incomplete, so i have implemented a debug system for when your team is defeated by the boss. Just type "-debug" and you will return to the center and the spawns will resume

I would very much like to hear about any bugs and/or ideas you have, this map is pretty much just a pasttime, though it would be cool to eventual make it into a real, high quality map.
Attached Files
File type: w3xHeroSiegev0.4.w3x (108.5 KB)
File type: w3xHeroSiegev0.5.w3x (746.5 KB)
10-09-2008, 10:52 PM#2
rulerofiron99
Sounds interesting, testing.

EDIT: Played it with 3 others.

The Good:
-Nice feel to it, it's such a chilled map. Keep it that way.
-Boss wasn't completely imba powerful, but still killed half of us, so nice.

The Bad:
-I didn't detect any custom content (items, heroes, units, bosses... nothing).
-Terrain was bland, and the lanes too long.
-Others complained that there weren't enough creeps. I suggest you roughly double the amount of creeps.
-I barely had any gold.
-No lumber, couldn't build tower.
-Why was there a Black Citadel on the corner of the map?
-Set the camera to the choosing area at map start. Hero selection not well explained, and IMO a little crappy.

I think this map has good potential, please keep working on it. I will test it again when you release a new version.
10-10-2008, 09:55 PM#3
holyadvocate
v0.2A is ready and will be uploaded (hopefully) sometime today

fixes:

-Health pots are cheaper and have three charges

-The Ivory Towers no longer cost wood, but they have a higher gold cost

-added two new bosses

-added hints

-improved the nooby help

-some other stuff

My internet is down so i have to use my neighbors, ill be uploading ASAP

as for the creeps, i hadnt tested it with multiples yet, so i will be upgrading the number
10-11-2008, 11:22 AM#4
Kino
Well, somewhere after the first boss the map strated lagging like crazy.
Has you experienced this before?.
10-11-2008, 11:35 AM#5
rulerofiron99
You might want to change the map's file name to include the version number, otherwise it overwrites like np.
10-13-2008, 05:21 AM#6
holyadvocate
Quote:
Originally Posted by Kinorhynkar
Well, somewhere after the first boss the map strated lagging like crazy.
Has you experienced this before?.

I have never experienced this problem, but i will look through the map for any memory leaks

version 0.3A is available for testing....
11-20-2008, 10:57 PM#7
holyadvocate
Version 0.4 is ready, took quite awhile, ive been pretty busy lately, and most of what needed to be done was pretty boring, but its done now
01-09-2009, 08:41 PM#8
holyadvocate
Made a new version to pass the time, uploaded

edited the OP, changes are recorded in hidden tagss