| 10-12-2008, 01:33 AM | #3 |
Like Anobop said you need a point variable, and need to unleak it later Set YourVariable = Point in YourRegion Create 1 YourUnit at YourVariable facing blablahblah point/degrees. The custom script would be "call RemoveLocation(udg_YourVariable) |
| 10-12-2008, 02:48 AM | #4 |
Thank you very much for the replies, it's good to know that there may be a way to keep it so that there's loads of enemy units attacking. I'll look into those suggestions that you both gave. I assumed it had something to do with the volume of units it was creating but didn't know whether it could be fixed. I'll reply again with the results of trying this method out. |
| 10-12-2008, 12:53 PM | #5 |
If theres too many units moving owned by a player, they will all only move every little while, and they get stuck and stuff. Either make the units owned by random people on the team, or don't create that many units |
| 10-13-2008, 12:29 AM | #6 |
Alright, I consulted this tutorial, and the problem seems to have ceased. Thanks again for your help Trigger: FrWaSpawn1
![]() Actions
![]() ![]() Set spawn_frontleft = (Center of Front Spawn 1 <gen>)
![]() ![]() Set WayA1 = (Center of WP A1 <gen>)
![]() ![]() Unit - Create 1 Skeleton Warrior for Player 12 (Brown) at spawn_frontleft facing Default building facing (270.0) degrees
![]() ![]() Unit - Order (Last created unit) to Attack-Move To WayA1
![]() ![]() Custom script: call RemoveLocation (udg_spawn_frontleft)
![]() ![]() Custom script: call RemoveLocation (udg_WayA1)Everything seems to be running smoothly now, but I'll reply to this thread if I encounter any more problems. I'll also be checking this thread periodically to see if anyone has posted tips or anything like that. Seeya for now though ![]() |
