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Trail of Flames

10-12-2008, 06:31 PM#1
ShadowDestroyer
Ok, I have an ability called trail of flames that detects when dummy immolation is active and spawns immolation units underneath where I am. This basically leaves a flaming path behind my steps. However, to prevent it from stacking, I decided to use reverse unholy aura. I could be wrong, but I don't think you are rewarded money for killing a unit with this method. How would I go about fixing this?
10-12-2008, 06:47 PM#2
maximilianx
hmm, i've used negative effects in the healing ward ability, and bounties were rewarded. i don't see why this wouldnt work?
10-12-2008, 07:03 PM#3
ShadowDestroyer
Maybe the unholy aura ability is different?
10-12-2008, 07:07 PM#4
maximilianx
yeah, maybe, i mean, you could test it pretty easily..
in fact, give me 5 minutes i'll test it for you :)
10-12-2008, 07:11 PM#5
ShadowDestroyer
Sure, I will test it as well to see if it could be some other issue.
10-12-2008, 07:12 PM#6
maximilianx
i applied a simple -10 value to unholy aura and put on a footman, i made sure it killed the neutral hostile unit, and no bounty was awarded, looks like i was wrong.

so you could use the healing ward ability, cuz i know that awards bounty.. buuut thats based on a percentage so it'll be a lot harder to control the damage :\
10-12-2008, 07:17 PM#7
ShadowDestroyer
If you set it to multiple levels, you can disable the % and make it number specific.
10-12-2008, 07:23 PM#8
maximilianx
i did not know that. now i do, and you already did, so why not use the healing ward spell?

unless changing it from a % value would take away the bounty :O
10-12-2008, 07:33 PM#9
ShadowDestroyer
Healing ward stops when it reaches full health. Unfortunately, this is programmed into the spell, even when you are using the ability in reverse. So, it won't start dealing damage unless the unit has lost at least 1 life.
10-12-2008, 07:41 PM#10
maximilianx
easy to fix just pick all units and if they are in range of a unit with the ability then set life = -1
10-12-2008, 07:57 PM#11
ShadowDestroyer
Do triggers use a different range calculation than abilities?
10-12-2008, 08:47 PM#12
maximilianx
Not sure i understand your question..
if you mean are the values the same for any given equal numbers, then yeah..
like 300.00 distance in triggers is the same as 300 distance in abilites
10-12-2008, 09:08 PM#13
ShadowDestroyer
Well, I designed an AoE range indicator and it didn't select the correct range of units inside of it.

And the fix isn't that easy, it lags badly. You have got to find every unit near one of the spawns. And the spawns are created every .2 seconds. A get every unit referring to each one every .2 seconds lags too badly, even after removing leaks.
10-12-2008, 09:11 PM#14
maximilianx
i see what you mean. i'm stumped bro sorry. anybody else wanna help him out?
10-12-2008, 09:19 PM#15
Anitarf
Store the last position at which a fire was created somewhere. Don't create a new fire until you're far away enough from the previous position.