| 10-17-2008, 07:08 AM | #1 | |||||
Strife of Rebellion Hello there! This is my 'WC3 Expansion' - It will include all new lore, all new campaigns, each one showing different aspects of gameplay: Each campaigns will be unique and seen from the main characters viewpoint, rather than that of a commander in the faction. The Nerubian campaign will feature a struggle to drive out the Scourge from their frozen depths, with a 'Blitzkrieg' approach. The Tauren campaign will feature the wrath of the Earthmother, driving the remaining demons and undead from their homeland - with a 'Purging' approach. The Engineer's Union campaign will feature a daring escape from slavery as engineers under the Burning Legion - this campaign will mostly be in a Dungeon Crawler style. Featured Races: Nerubians: Home City - Azjol Nerub, Icecrown, Northrend, Azeroth Campaign Name: The Forgotten Depths Units: |||||||||| 99% Buildings: |||||||||| 99% Heroes: |||||||||| 45% Campaign: |||||||||| 0% Tauren: Home City - Thunder Bluff, Mulgore, The Barrens, Azeroth Campaign Name: Fury of the Earthmother Units: |||||||||| 0% Buildings: |||||||||| 0% Heroes: |||||||||| 0% Campaign: |||||||||| 0% Engineer's Union: Home City/ies - Goblins: Undermine / Gnomes: Tinker Town, Ironforge Campaign Name: Slaves Insurrection Units: |||||||||| 0% Buildings: |||||||||| 0% Heroes: |||||||||| 0% Campaign: |||||||||| 0% Possible featured races: Murloc Alliance, Dark Trolls Nerubian Campaign Missions: The Forgotten Depths Chapter One: Neru'gazal, the Shadow Magus
Happy Modding! |
| 10-17-2008, 02:24 PM | #2 |
Wow, this is a big buch in one time, you could better break it in parts first, creating the story first, then the races and at last the campaign. Anyway, if you needs some triggering help, PM me |
| 10-17-2008, 06:36 PM | #3 |
Mwahaha!! My "Custom Races" topic has spawned a vast new wave of "custom race" projects! >:P ~~~ Actually, I would make the races first, then the storyline, and last the actual campaign. |
| 10-17-2008, 07:51 PM | #4 |
Do one of the races. Then try to make the campaign. Don't do all the races at first. |
| 10-17-2008, 08:05 PM | #5 |
^QFT |
| 10-17-2008, 09:04 PM | #6 |
*Kyrb* I'm gonna write the storyline, I might ask you do you some 'descriptive editing' if you have time when I'm done with the storyline, Kyrbi0 - That is if you have time :P *Dragoon* Thanks for offering, I'll let you know if/when I need help. |
| 10-18-2008, 02:28 AM | #7 |
So, this sounds pretty sweet. So, you know in the Frozen Throne campaign when your in Azjol-Nerub and there's the Forgotten One? Well he created the Faceless Ones. From WoW, we now know him to be named Yogg-Saron. He's still alive and more powerful. Now the Faceless Ones have overrun the Old Kingdom, a part of Azjol-Nerub. So, you should incorporate them somehow into your campaign. Also, there's a new metal that is created from Yogg-Saron called Saronite, for extra info. Also, with the Draenei thing with the diplomacy approach, your talking about the Burning Legion. They wouldn't make a diplomacy with Draenei. |
| 10-18-2008, 03:46 AM | #8 | |
Quote:
I was planning to do something with the Faceless Ones, thanks for the info though! The Dranei Diplomacy approach: It would really depend on the situation, e.g. a hidden base mounting heavy raids upon BL outposts, settlements and citadels, etc. ---UPDATE--- Added the current Nerubian Techtree with Units, Buildings and Heroes |
| 10-18-2008, 06:50 PM | #9 | |
Hmm well I can't say much about your techtree since I don't know whats unique about the units yet. Although Vescopolis and Arcrete Barracks are awesome names. Here's some unit classes of the Nerubians from Wowwiki. - For spellcasters, you should have a Nerubian Vizier. They are half humanoid half spider. From the official World of Warcraft Community Site World of Warcraft Community Site Wrath of the Lich King — Bestiary:
- Webspinner. You could have a T1.5 Archer unit that has like two abilities involving webs. - Seers. In Warcraft III, Nerubian Spellcasters were called Seers. - For a majority of the unit production, you could have Queens that were very tough (not as good damage) and they produce all of the Nerubian units. They could learn to create new ones with the Tier Buildings and such. If you ever played the Necrons in DOW you would know what I meant. - You should make a building construction system similar to that of the undead. Maybe you could make Viziers allowed at T1 and not have them get good spells til T2, but have them be able to raise structures. - You should have a low damage high health tank named Behemoth. Also, they should be able to move while burrowed. And that's all I got for now. Edit : I just realized Kyrbi0 has Viziers and Webspinners. Oh well, if they're pretty different it wouldn't really matter. |
| 10-18-2008, 07:01 PM | #10 | ||
Quote:
I put two more things I forgot to add before on the Unit list. The Combratere has a web ability. I'll edit my post later on with the abilities of each unit. I also added Arachnathids to my Nerubian race, ruling out the possibility of a racial upgrade. :P *Vizier* I could have them as a T3 spellcaster....hmm. Well, I'll have to include them anyway (more inclined than have to). If I do add them at T1, I will have to make them hatch from the Egg, I know it would make early game Nerubian building hard, but I can't have 3 organic units running around that don't hatch from the Egg - my max is 2. *Behemoth* This sounds like a freaking schweet idea man! I'll definately be using this! Thanks a bunch. 8) |
| 10-18-2008, 07:09 PM | #11 |
You could start with Viziers. I don't see why that would make early game building hard, just make it so you start with three Viziers and a couple of Spiderlings to harvest. And omg make an Arachnithid Acid Bomber, like an organic siege weapon. And viziers are only half spider, so they wouldn't hatch from an egg. They could train from your Nerupolis/Vescopolis. Also, did you think about using my Spiderqueen/Brood Mother idea? |
| 10-18-2008, 07:18 PM | #12 |
The Brood Mother/Spiderqueen's role is taken: the Egg. Although, I could have her 'fuse' two units of certain types to create a new unit or something. And what do you think of the Heroling? If the Viziers are going to build like the Undead, then I'll only need to start with one - and have four spiderlings. OK, I am replacing the Azjol Rammer with the Arachnathid siege unit. BUT, I won't give up the idea of the Azjol Rammer untill I am absolutely certain that I really want the Arachnathid siege unit. |
| 10-18-2008, 07:31 PM | #13 |
Ok, what would the model of the Azjol Rammer be anyways? If it was a close range siege, that could be cool too. It just doesn't seem to fit the nerub theme tho. The Heroling is a pretty good idea, but maybe you should change it to some sort of special egg. |
| 10-18-2008, 07:32 PM | #14 |
The Azjol Rammer was supposed to have a custom model, a large mechanical Nerubian with a Battering ram on it's stomach 8) - IMO that just rocks. I would have the Heroling as a special egg, but I want to to be able to run away in emergencies. eg: your base is attacked and they attack from the silk bound gold mine (egg location). Then you can run, rather than have a dead pre-hero :P --EDIT-- Updated unit list |
| 10-18-2008, 07:53 PM | #15 |
Well, you could make it so the Heroling egg takes as long as a hero to make, but instantly turns into a hero so instead of running away it would automatically turn into a hero. Also, how would you revive heroes? And btw, the ram sounds bad ass. So, I'm not sure which is better. if you can't get a model, you could just use the arachnithid. |
