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Vaul the Impaler

10-19-2008, 07:38 PM#1
Dionesiist
Finished the texture, WIPs can be seen in the Wip textures forum.
Paths are: "Textures\Arthas.blp"
"Textures\Frostmmourne.blp"

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File type: pngart.png (953.9 KB)
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File type: zipVaul.zip (94.3 KB)
10-19-2008, 08:13 PM#2
Szythe
The portrait looks like it could use some work. The pupils don't blend with the eyeballs, and the neck of the portrait is inconsistent with that of the model. I quite like the texture though.
10-19-2008, 10:21 PM#3
Shade987
There's not a ton of definition in a lot of places. Idk, everything just seems really smooth. Idk, I guess I'm just not a fan of that style, but aside from that point, it is pretty good.
10-19-2008, 10:59 PM#4
Rising_Dusk
I really think you jumped the gun in releasing it. I'd have loved to have said a few more things before you threw this out there. I'll probably mention them anyways in your WIP thread.

EDIT:
You didn't post the final one in that thread, I guess.

I think you lost a lot of consistency in the work as you rushed the arms for the finish, really. I mean you have these rust-red gauntlets, bright red arm cloth, dark gray pants, and very undefined belt/kneecap armor. These things work together to really deteriorate from the big picture.

I think the gauntlets should be the same color as the boots/belt, otherwise the skin won't match with itself or be coherent. See how on the boots you use those strong gold lines to accent the structure and outline it? That works really well, it turned out really well on the cape too. I think using that along the arms will make them more visible and make them stick with the rest of the texture better. Additionally, you should make the cloth on the upper arms the same dark gray as the pants.

The sword turned out really badass, by the way.
Oh, and your in-game screenshots are practically impossible to see. I wish they were better, I'm dying to see how all of that TC and the portrait actually look. Oh, and for whatever reason the portrait doesn't show his neck texture right and so he looks funny, is there any way you can fix that or no?
10-20-2008, 08:40 AM#5
Rao Dao Zao
At last, another sexy frostmourne texture. o.o
10-20-2008, 08:49 AM#6
AnemicRoyalty
Blizz neglected to include a neck in Arthas' portrait. :(

*agrees with all of Dusk's points*

Besides that, something seems uncomfortable about his eyes - most likely
that his cheeks blend seamlessly into his eyes without a lower eyelid. This
can be fixed pretty easily by lowering the highlight of his cheek and defining
the lower eyelid area to your satisfaction (just a little for a smooth face, more
for an aged or shadowed look).

Also, he lacks eyelids - you should either texture them on or alpha them out.
Small thing, but necessary. Finishing the back of his legs wouldn't hurt either.

I love the hair, sword, chest, shoulders, cape and belt buckle.

Just improve the things that need it and I'll approve this badboy :)
10-20-2008, 09:37 AM#7
erwtenpeller
Everything they said.
10-20-2008, 06:10 PM#8
Dionesiist
You didn't reply anymore on the WIP thread so I couldn't do stuff, Dusk. :/ I can't add more definition to the buckle and knee-caps without completely re-doing them, I'll try and find a way around it. I'll do what you said for the arms. I know my in-game screenshots are horrible, but for whatever reasons, that's the way they're saved when I use print screen, small and pixely. By the way, the screenshot got blurred both because I used a shitty converted texture (not the one uploaded) for it and because I resized it afterwards.

EDIT: Updated.
10-20-2008, 06:20 PM#9
Rising_Dusk
Quote:
Originally Posted by Dionesiist
You didn't reply anymore on the WIP thread so I couldn't do stuff, Dusk. :/
Sorry I was at work, in class, and having a life in the 150 minute time period you gave me to respond. I'll be sure to wait on your every need more closely in the future.

Bitter sarcasm aside, it looks a lot better; it's actually really awesome now. Within the current style, I think it's definitely good enough. There are no glaring concerns now, although I'm sure erwt/AR could find nitpicky details. :)
10-20-2008, 06:33 PM#10
Dionesiist
I'm just amazed how much character the face got by just pasting the pupils on the face instead of using alpha-ed planes and giving it eyelids.
10-20-2008, 06:47 PM#11
Rising_Dusk
It did come out pretty good. :)
10-20-2008, 06:53 PM#12
erwtenpeller
the in-game shots with teal look really cool actually.
10-20-2008, 08:31 PM#13
TotallyAwesome
Is it only me, or dio actually made a GOOD SCREENSHOT?
(awesome texture, though I wish you made Vlad :P)
Dio is evolving.
10-20-2008, 10:22 PM#14
AnemicRoyalty
It is with great pleasure that I approve this resource. Congrats Dio, this is great work.

~Approved
10-21-2008, 03:34 AM#15
Rising_Dusk
You know, this looks so badass in-game, I may actually have to find a use for it somewhere.