"Everwood" is an ORPG that my team and I have been working on for a long time. Our goal is to bring Warcraft III maps to a new level with this, bringing the entertainment and quality level from MMORPGs to the Warcraft III engine. Ofcourse you cannot bring the MMO feeling to a 12-player map, but you can bring a lot of the features. With this in mind, we have filled "Everwood" with a ton of well-known and liked features from popular MMOs such as "World of Warcraft", "Guild Wars" and ”The Elder Scroll: Oblivion” to bring you the absolute ORPG experience.
List of Everwood features:
A well integrated mount system with a wide variety of mounts to aquire.
An advanced camera system which allows you to view the hero from all possible angles.
In the arenas of "Everwood" you will not only be able to fight friends and foes but also be able to take a look at fights and bet money on them, taking the ideas of ORPG arenas to a new level.
A realistic condition system made to enhance the combat aspects of the game.
"Everwood" will feature a realistic attachment system, allowing players to see everything they equip on the hero. The attachment system will include weapons, shields, chests, helmets, legs, shoulders, gloves and even boots. Other equippable slots are ring #1, ring #2, belt and amulet.
All heroes in "Everwood" will be able to choose a secondary profession, taking the benefits and conditions of multiple classes.
"Everwood" will feature a wide range of well developed and interesting quests, with multiple tasks to accomplish and people to help while keeping the spirit of MMOs alive with the classical "kill 20 rats" quests. These types of quests will however be kept to a minimum and there will be a greater focus on unique quest lines.
If you get tired of completing quests and fighting mobs then you can make time pass by traveling to the big cities where you can learn how to craft. Planned crafts include: Fishing, mining, smithing, cooking, fletching, alchemying and more.
"Everwood" will feature a new take on skills with our own custom made skill system which allows you to pick up to 11 skills at once from a pool of up to 100 skills.
Are you as bored as us with the generic Blizzard item chest for each and every item on the map? All items in "Everwood" will have their own unique and animated item model.
"Everwood" will feature not only transparent trees, but also transparent houses. So when you enter a house, you will be able to view through the roof, and when you get nearby a tree you will be able to see through it. This makes every building in ”Everwood” enterable.
"Everwood" will include a Full Screen Inventory made only for this map. The inventory will include 50 bag slots, equipment, shop, progress bars and much more.
ALL skills in "Everwood" are triggered, and their effect are based on stuff like health, mana, defense, attack range, conditions with many more.
"Everwood" will feature a worldmap system, which allows players to add markers to the map.
"Everwood" contains a battlefield with AoS like fights.
An unique animation systems which will change your animations depending on the weapon you're wielding.
"Everwood" features a dynamic world, full of People. Not just computers standing in one sport, or randomly wandering around, these people, Wake up in the morning and decide what to do, they can go for a stroll, go get something to eat, walk the dog, who knows. Stores will open in the morning and close at night, Traveling Merchants will travel from town to town.
More than 650 imported models/skins/icons.
Other small features:
Custom attack- and defencetypes.
Save/load system.
Custom hero selection system.
Custom experience system.
Dynamic health- and manabar system.
Time for some screenshots.
Terrain screenshots
NOTE: The green fog on some of the screenshots has been replaced with a bright blue fog.
A hanging bridge in the forest
Entrance to the human guild
Entrance to the orc guild
The waterfall in Lioncourt
The fountain in Lioncourt
The library in the cult guild
The Room of the Damned in the cult guild
Creatures outside the cult guild
A road in the undead region
A path leading to the cult guild
Bridge to Stratham, the starter city
Eating room in the human guild
An orc outpost
Entrance to the castle ruin, one of the dungeons in Everwood
Here's where the orc region starts
Here starts the swamp
Random screenshot of the forest
Another random screenshot of the forest
Spells
NOTE: EVERY spell in Everwood are trigger enchanted.
NOTE: So far i’ve made 30 skills, 3 for each profession. The ones you are going too see now are far from the best ones in my oppinion. The better ones simple can’t be pictured.
Truss of Might
The Berserker throws his rope at the enemy grabbing him, he puts both his hands on the Rope and pulls hard bringing the opponent down to a slam behind the berserker.
Screenshot
Rays of Heaven
The priest calls upon the lights of heaven to shine down on the unholy, he raises his hand and the divine lights from god himself come down in a firey ray to destroy the enemies of the pirest.
Screenshot
Corpse Explosion
The Necromancer channels his powers through a nearby corpse, when the time comes, bones, muscles, skin tissue and other parts of the body are thrown after an explosion towards nearby enemy targets causing injury to the nearby enemies through means of the dead.
Screenshot
Fire Wall
The Pyromancer summons a great wall of fire to block the paths of his enemy, those who set through are set ablaze, burning themselves down to the bone as the fire eats them away.
Screenshot
Systems
Mount System
The heroes of Everwood can have a variety of mounts to ride, and can ride them using this system. You probably already have seen maps with systems like this, but trust me, you have never seen anything like this. When you choose to ride your mount in Everwood, the hero can actually be seen riding the mount.
Screenshot
Attachment System
Every map nowadays have an attachment system, but nothing like this. Normally you can only see weapons, shields and sometimes helmets on your hero, but in Everwood you can see weapon, off-hand, helmet, chest, legs, boots, shoulders, yes even gloves are shown. Since you can zoom in with the camera system, and because we're perfectionists, we've put a lot of time into correcting the attachments so they display probably on the hero.
Screenshot
Transparent System
Everwood features a transparent system, which not only turns nearby trees transparent, but also houses if you enter them. This system gives heroes the opportunity to enter peoples buildings and explore the world of Everwood down to last detail.
Screenshot
Worldmap System
Everwood contains a worldmap, which you not only can view, but also add your own markers.
Screenshot
Items on the ground
Battle Mage Set (only contains half of it)
Random Items 1
Random Items 2
Random Items 3
If you want more screenshots i have more than 100 uploaded on my photobucket account.
Questions welcome.
Wa, very nice screenshots and systems, it should take you a lot of time, im also creating an ORPG (Hero Online) but your map is sure much better, good luck ^^
This actually looks quite phenomenally well made for a WC3 RPG. I really can't cast my final thoughts until it's a little further along in development though. Know, however, that I will be watching this; it has the potential to be quite epic.
In this thread i only included the best features, spells and screenshots, if you want more i can also include the rest, which will make the first post more than twice as big. =)
In this thread i only included the best features, spells and screenshots, if you want more i can also include the rest, which will make the first post more than twice as big. =)
Alright people, i have a question for you. Should players share the same quest progress or should players have their own invidual progress? Or should i make 2 kinds of quests, one where you share progress and one with invidual progress?