| 10-21-2008, 12:59 AM | #1 |
Is there a way to allow a unit to attack when ordered, but not on their own, aside form setting them to worker class? I want other units owned by the same polayer to auto-attack, but I want to single one out and stop it. Thanks! |
| 10-21-2008, 01:10 AM | #2 |
Remove the attack ability with a orc burrow ability and replace this with a dummy ability with the attack icon which deals damage... With this you can trigger totally the damage as a bonus :) |
| 10-21-2008, 01:16 AM | #3 |
I'll require an example map to fully understand this, but thank's for the speedy reply. Also, sorry I didn't mention this before, but it needs to be able to attack ground, too. |
| 10-21-2008, 01:40 AM | #4 |
You can add a permanent invisibility ability with -1 fade time and auto-acquire set to false. |
| 10-21-2008, 01:51 AM | #5 |
That woudl work if I wanted to make no units attack without being told; I only want to disable one unit's ability to use auto. |
| 10-21-2008, 03:14 AM | #6 |
Just add said ability with triggers to that unit. |
| 10-21-2008, 03:53 AM | #7 | |
Quote:
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| 10-21-2008, 04:28 AM | #8 | |
Quote:
--- i think u have no choice but to trigger it... |
| 10-21-2008, 04:29 AM | #9 |
The problem is workers show busy buttons. |
| 10-21-2008, 04:40 AM | #10 |
Right, but as Dusk said, adding it with a trigger is the way to go. I'm pretty sure a tutorial on this forum mentioned that adding it with a trigger causes the Idle Worker button to never show up. Adding the perma-invis trick with a trigger is also a good choice if for some reason adding worker classification via a trigger can't be done. |
| 10-21-2008, 12:02 PM | #11 |
Adding worker classification does not show the idle worker shizzle, but it will retaliate I think if attacked. |
| 10-21-2008, 01:12 PM | #12 | |
Quote:
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| 01-09-2009, 06:20 PM | #13 |
Oh cool, I didn't know that. Also, for the purposes of this thread, you could try setting the unit's Acquisition Range to 0. Not sure that would work, though, and I think you wanted to be setting it during gameplay, like for a spell. Meh. |
| 01-10-2009, 09:59 PM | #14 |
Fail revival, Krybi0. |
| 01-10-2009, 11:18 PM | #15 |
Fail spelling, Pyrogasm. :P Besides, it was only 2 months; I've done seen much worse. |
